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  #21  
Old January 6th, 2005, 06:03 PM
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geoschmo geoschmo is offline
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Default Re: PBW Game idea

No mod.

I thought about going with 0 racial points, but I'm guessing that 2000 would be more palatable to the general public. So let's go with that. I'll update the page in a bit.

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  #22  
Old January 6th, 2005, 10:38 PM
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Default Re: PBW Game idea

How about no Talisman?
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  #23  
Old January 7th, 2005, 12:23 AM
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Default Re: PBW Game idea

How bout we go through the Newb-Posts and find every neato trick that people have posted there as "one of their fave tactics" and program it out of the game?
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  #24  
Old January 7th, 2005, 01:08 AM
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Default Re: PBW Game idea

Naw, I don't think we need to ban any techs. I'm only turning off intel because the potential for a succesful PPP would be so devastating in this game. I think it would be very difficult to have enough intel facilities to do any serious damage, but if you could pull it off you'd be able to kill someone without firing a shot.

Talisman is powerful, but it's not invincible. Same thing for crystal armor. We've all talked about it enough that we've all got our strategies for dealing with them. As always it will come down to who executes better.

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  #25  
Old January 7th, 2005, 01:48 AM
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Default Re: PBW Game idea

That was my point. I was being fass-etty-us.

Turin[img]/threads/images/Graemlins/icon42.gif[/img]
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  #26  
Old January 8th, 2005, 06:47 AM

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Default Re: PBW Game idea

Bump!

Looks interesting, 6 players so far, love to have 10 for this sort of game!

Cmon, I dare ya!
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  #27  
Old January 8th, 2005, 07:03 PM

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Default Re: PBW Game idea

i disagree with intel... as you have 10 planets... you would have to choose between storage , system abilities or intel....

It should be an option.... plus ppp does not work too well on homeworlds.
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  #28  
Old January 8th, 2005, 07:13 PM
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Default Re: PBW Game idea

Quote:
tesco samoa said:
i disagree with intel... as you have 10 planets... you would have to choose between storage , system abilities or intel....

It should be an option.... plus ppp does not work too well on homeworlds.
I was thinking that at first Tesco. But while talking to Fyron he pointed out that two players could team up and one could defend their position while the other guy scraps all his facilites and builds intel. You could get a pretty fearsome number of points I think.

As far as PPP not working on homeworlds well, I think that is only the case with the actual HOMEWORLD. When you have more then one starting planet they are all called homeworlds, but one is treated as THE homeworld by the game.

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  #29  
Old January 8th, 2005, 07:14 PM
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Default Re: PBW Game idea

Quote:
tesco samoa said:
plus ppp does not work too well on homeworlds.
Pretty sure that only _the_ homeworld is protected... Other "homeworlds" are valid targets for events, so I see no reason why intel projects (which are events that you caused to happen) would be any different.

edit: wee post at the same time!
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  #30  
Old January 9th, 2005, 03:01 PM
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Default Re: PBW Game idea

Ah crap! I really like this idea, but I'm still in the land of 1.49. I may pop in and ask how the thing is going once in a while, though. I would really like to try this sort of game. Maybe I can sell the idea to the crew over there.

(OT: Any further news on the progress of SEV? If it looks like it's coming any time soon, I will probably wait and make the Version jump then. After 14 months in the trenches, I think I'm getting near ready to be battered about in a rougher game.)
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