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  #311  
Old January 13th, 2005, 03:16 PM
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Default Re: Human vs Top AIs

Master Belisarius writes:

>>Can you send me the savegame?

Gladly. I'll try to remember this evening.

Computer players are set to High, so all ministers should be active. No bonus to AIs. I can see how that would handicap the them; I'm experiencing my SECOND minerals crunch of the game, despite taking a number of occupied systems.
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  #312  
Old January 13th, 2005, 04:27 PM

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Default Re: Human vs Top AIs

Quote:
Master Belisarius said:
Also, remember to select High Difficulty... because if not, the AI will not use all the ministers!
I did not know this!
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  #313  
Old January 13th, 2005, 06:54 PM
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Default Re: Human vs Top AIs

Aquilaeian vs United Flora.
The UF won by points at the turn 500. It was a weird game, where the AIs doesn't wanted to attack...
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  #314  
Old January 14th, 2005, 06:44 PM
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Default Re: Human vs Top AIs

Verduran vs Tessellate.
The Tessellate won without problems, at the turn 250.

Pyrochette vs United Flora.
As expected, the UF won. They killed the Pyrochette at the turn 280.
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  #315  
Old January 15th, 2005, 04:59 PM
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Default Re: Human vs Top AIs

We're nearing the end.
Who do you think will win and also how long do you expect the Last game will Last?
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  #316  
Old January 15th, 2005, 10:14 PM
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Default Re: Human vs Top AIs

Quote:
Timstone said:
We're nearing the end.

Yea! Think my computer will be happiest than anybody else to finish the games!

Quote:
Timstone said:
Who do you think will win

I'm pretty sure the final will be between the United Flora and the Tessellate.
But I'm not sure who of them would win, because I was not playing test games between them, then, only can guess...

Think the Tessellate has the advantage, thanks the armor skip weapons...
In the other hand, although I did several improvements into the Tessellate's scripts, we can't miss that the UF won the final in the Death Match 2, without problems.

Quote:
Timstone said:
and also how long do you expect the Last game will Last?
I'm considering to run a play off for the final: the first AI to win 4 games will be the winner.
Think will be able to run the final in 3-4 days.
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  #317  
Old January 16th, 2005, 12:18 AM
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Default Re: Human vs Top AIs

Narn Regime vs Tessellate
The Tessellate won fast, at the turn 190.
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  #318  
Old January 16th, 2005, 12:20 AM
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Default Re: Human vs Top AIs

Pyrochette vs Aquilaeian.
The Aquilaeian won at the turn 420 (it was a 24 hours game!).

Then, here the standings for the group E1:

Group E1
United Flora 4
Aquilaeian 2
Pyrochette 0


In the group E2, the Tessellate was the winner, then, they will fight the semi-final against the Aquilaeian.

The UF still need to wait, to see if will play against the Narn or the Verduran.
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  #319  
Old January 16th, 2005, 01:43 AM

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Default re AI Deathmatch

Belisarius et al,

Can I ask you a question or two? I would like to use the AIs to rigorously test a new map I have made (it's a*very*( different map)

1) how do you do practically an AI deathmatch? Ie: how do you load up the game so only AIs are running, etc...
2) how long do you let it run (in turns) before calling the game, or do you just let it run until only one is left? And, if so, how practically is this done?
3) in your experience, how well, if at all, do AIs deal with one-way warp points?
4)Do you have a list of, say, the top 20 AIs that I should use to do such a rigorous test as I describe?

thanks in advance for any and all assistance!

Alarik
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  #320  
Old January 16th, 2005, 09:57 AM
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Default Re: re AI Deathmatch

Quote:
alarikf said:
1) how do you do practically an AI deathmatch? Ie: how do you load up the game so only AIs are running, etc...

In my game tests, discovered that an empire started as human and changed to be 100% under AI control, doesn't work exactly like an empire started as AI player.
Then, in my test games always use an "human empire" as first player, with all the ministers OFF. Usually I make them start into a systems without warpoints (then, nobody take advantage of them).
After the human empire, I load the empires that want to test and select the option "Computer Controlled".

Quote:
alarikf said:
2) how long do you let it run (in turns) before calling the game, or do you just let it run until only one is left? And, if so, how practically is this done?

Use a program that I did some years ago, named "SE4 batch". With it, I can run the game X turns and keep save games each 10 turns (for example).
If you wish, can send it to you (although some people had problems running it).

Also, Ruatha, who posted some *.bat files that can help you to run SE4 x number of times.

IF you have XP (and think W2000), you can use this bat:

set counter = 0
:loop
set /a counter = %counter% + 1
set
if exist Gamepath\Se4.exe
IF "%counter%"==5 goto End
START /WAIT
Gamepath\Se4.exe "Game" "password" "0" "modname" -nd
goto loop
:End

This Bat would run SEIV 5 times (of course you can change the number of times).

If you have Win98, need to use this other bat (also posted by Ruatha and works in XP too):

@echo off >NULL
if not [%1]==[] goto Okay
echo Syntax: %0 Number
goto End
:Okay
if [%2]==[::] goto 2nd time around
if [%3]==[::] goto 3rd time around
if [%4]==[::] goto 4th time around
if [%5]==[::] goto 5th time around

%comspec% /e:2048 /c %0 %1 ::
goto End
:2nd time around
for %%v in (0 1 2 3 4 5 6 7 8 9) do call %0 %1 %%v ::
goto End
:3rd time around
for %%v in (0 1 2 3 4 5 6 7 8 9) do call %0 %1 %2 %%v ::
goto End
:4th time around
for %%v in (0 1 2 3 4 5 6 7 8 9) do call %0 %1 %2 %3 %%v ::
goto End
:5th time around
echo %2%3%4
if [%1]==[%4] exit
if [%1]==[%3%4] exit
if [%1]==[%2%3%4] exit
start /w Gamepath\Se4.exe "Game" "password" "0" "modname"
:End

You need to run this bat, indicating the number of loops.
If you named the bat AUTO, then, you can call it with:
AUTO 5, and will run 5 times.

Quote:
alarikf said:
3) in your experience, how well, if at all, do AIs deal with one-way warp points?

Never did this test... but think the AI would be in problems to manage it.

Quote:
alarikf said:
4)Do you have a list of, say, the top 20 AIs that I should use to do such a rigorous test as I describe?

Think you should try my signature to check the firsts AI deatmatch editions.
Here the list of the 18 best AIs of the current Death Match.

United Flora
Pyrochette
Corrian
Tessellate
Orks
Toron
Space Vikings
Fazrah
EEE
Aquilaeian
CueCappa
Rage
Earth Alliance
Narn Regime
Sallega
Verduran
Khrel
Gron

Quote:
alarikf said:
thanks in advance for any and all assistance!
Alarik
No problem!
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