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February 3rd, 2005, 11:19 PM
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Sergeant
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Join Date: Dec 2002
Location: Denver, CO USA
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Eclipse Mod 1.0 Full
Eclipse is finally finished and can be downloaded from spaceempires.net or from my website. Use the link below in my sig.
It took a long time, especially with only 2 testers besides myself. But it certainly has paid off. Now it has functional AI for the main Eclipse races and also for the Star Trek races. It features many new images for combat, planets, stars, warppoints, events, and components.
You will need both Image and Sound mods. Make sure to backup the original sound files as a few UI sounds will be overwritten in the main sound directory.
I'm not great at balancing things (I hate math) so any advice is most welcome. If you encounter any problems or glitches regarding gameplay or AI make sure to let me know so I can add them to a patch list.
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command
A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
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February 3rd, 2005, 11:29 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Eclipse Mod 1.0 Full
Wait, if the imagemod is required, why is the download 80 megs?
__________________
The Ed draws near! What dost thou deaux?
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February 3rd, 2005, 11:34 PM
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Sergeant
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Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
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Re: Eclipse Mod 1.0 Full
Eclipse doesn't use most of the planets from ImageMod. it uses mostly the components and facilities. Nearly all of the planets are new. I submitted them to ImageMod a couple times but SJ hasn't gotten around to it yet. Also some of the new nebula contribute to the size.
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command
A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
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February 4th, 2005, 12:23 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
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Re: Eclipse Mod 1.0 Full
Oh yeah, that's right, this is the mod with all the funky planets! Anyone wanna start a PBW game?
__________________
The Ed draws near! What dost thou deaux?
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February 4th, 2005, 08:18 AM
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Sergeant
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Join Date: Sep 2004
Location: Belgium
Posts: 222
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Re: Eclipse Mod 1.0 Full
Aaah yes, another mod to play trough, and goot timing too ! right after my exams.
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February 4th, 2005, 09:57 AM
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Corporal
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Join Date: Feb 2005
Location: Finland
Posts: 78
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Re: Eclipse Mod 1.0 Full
I cant get this mod to work. When I press "End Turn" I get error "File not found".
I have tested with AI and without AI. Game just stop working when I try end turn.
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February 4th, 2005, 03:33 PM
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Sergeant
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Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
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Re: Eclipse Mod 1.0 Full
Some people have an issue where the eclipse mod folder becomes read-only. If you take take it off of read-only it should correct the problem.
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command
A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
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February 4th, 2005, 05:27 PM
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Corporal
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Join Date: Feb 2005
Location: Finland
Posts: 78
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Re: Eclipse Mod 1.0 Full
Cant get it work. SEIV change it back to read-only.
I am using WinXP Pro
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February 4th, 2005, 05:47 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: Eclipse Mod 1.0 Full
What is the name of the file not found?
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February 4th, 2005, 06:09 PM
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Corporal
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Join Date: Feb 2005
Location: Finland
Posts: 78
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Re: Eclipse Mod 1.0 Full
Quote:
Captain Kwok said:
What is the name of the file not found?
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It don't say any name. Only "File not found".
And SEIV don't change that read-only, WinXp do that. I mean changing it back automatically. Spotted that when I tried to change it.
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