|
|
|
|
|
February 11th, 2005, 04:07 PM
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
|
|
Re: All non-combat mages must Retreat
Wazooking,
If you think I'm going to put HOURS into a game just to put my only commanders on retreat....Your off your rocker. I'm bringing up these problems to get some feedback. If the result is. "Oh yea, great point, play by the current rules". I'll go Ai and take my toys elsewhere.
-Yc
|
February 11th, 2005, 04:16 PM
|
Corporal
|
|
Join Date: Dec 2003
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: All non-combat mages must Retreat
YC
I agree with you. If I were in the same situation, it would definately suck, that is why I am bringing it up.
|
February 11th, 2005, 04:24 PM
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
|
|
Re: All non-combat mages must Retreat
Okay, well. We'll figure something out.
-Yc
|
February 12th, 2005, 02:10 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: All non-combat mages must Retreat
Yeah the Age of Men concept isnt supposed to be about making life hard for the players. This army situation you two are discussing is clearly an extenuating circumstance. IMO, the army should be allowed to at the least use one mage as a leader to keep all his troops from fleeing without a fight. That said, the surrounded player should make some kind of effort to get the "over-quota" mages out of the fight or move in reinforcements and a regular non-mage leader to get the troop situation under control.
|
February 12th, 2005, 02:15 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Blood nation leaders
Wow, good point YC. I hadnt even thought about blood nations leadership. Cause there are literally no non-mage leaders without blood magic, is there? Yeah thats a kick in the tail man, sorry. Wait... actually can't Bane Lords command blood units? Or some of the other big undead leaders? Of course that would make it a requirement for blood nations to have some death magic, which is a whole other story in itself.
So yeah, the changes I am thinking after playing so far are:
1) replace blood thorn with a +1 blood non-lifedrainer (its pretty hard to boost blood otherwise)
2) give mictlan some non-mage blood leadership (maybe other nations too? possibly i could add it to a common summoned commander like bane lords or firbolgs?)
|
February 12th, 2005, 02:18 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Game Analysis
How are you all liking the game so far? I'm enjoying it pretty well. There are wars across the entire face of the world, which is great. And all the battles seem to be about troops vs troops. Mages are present, but they are only ... like an additional battlefield item, like Artillery, rather than an overwhelming battle-winner. I'm guessing that the human SCs will start popping up eventually, so it will be interesting to see those too.
|
February 12th, 2005, 08:03 PM
|
Second Lieutenant
|
|
Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
|
|
Re: Game Analysis
I'm Bender, baby, please insert girder!
I'm taking over for Tomahawk and will attempt to ... uh... well there's really not much left. I'll attempt to not hold up the turn. This should not be construed as proof of my existence for any other purpose.
Death and blood magic are interchangeable for purposes of leadership. Demonic units basically count as undead.
|
February 13th, 2005, 03:33 AM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Game Analysis
Baaaaaaaaaaaaaaaaaaaaaaaaa!!!
Sheap. Welcome to the game. Incredible work in that comeback battle vs machaka. I'm curious to see if you can work a miracle twice!
|
February 16th, 2005, 06:54 PM
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
|
|
Re: Game Analysis
Well Wazooking,
You will beat me in the end, but I'll show you why it doesn't pay to take the map's center in the early game....I hope. Hehe. How long do you think this siege will last? I'm hoping for two seasons. (three more turns). Now if some nice false god would just forge some nifty items for my defenders.....All would be swell!
-Yc
|
February 17th, 2005, 02:28 AM
|
Corporal
|
|
Join Date: Dec 2003
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game Analysis
Could we change the hosting to just quickhost from friday to tuesday? I probably will only be able to get in one turn during that time as I will be out of town.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|