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February 15th, 2005, 09:57 PM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: Star Trek : Quadrants of Conflict 2
Quote:
And even the Gorn and the Nausicaan are doing perfect in QoC1.
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sssh, that's supposed to be a secret
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February 15th, 2005, 09:59 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Star Trek : Quadrants of Conflict 2
I make a RULE proposal. NO WARRIOR TECH allowed. The Warrior tech was designed for SP and not for MP. It gives the player way to much of an advantage over the other players in the game.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 15th, 2005, 10:00 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Star Trek : Quadrants of Conflict 2
I make a RULE proposal: That we all use the PBW advanced research racial trait. (It helps to speed up the game a bit)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 15th, 2005, 10:07 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: Star Trek : Quadrants of Conflict 2
I agree with Atrocities on both counts.
We also need a decision concerning the Orions. They are a pirate race, will they be allowed to take pirate colony tech?
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This is the 21st century, right? Then where the hell is my flying car?
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February 16th, 2005, 09:57 AM
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Corporal
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Join Date: Jun 2002
Location: Germany
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Re: Star Trek : Quadrants of Conflict 2
Hi all! Would like to aqdd some thoughts here too:
1) Atrocites, do you mean the mild, medium and heavy research trait or this other thing you embedded?
2) I can agree with the warroir tech ban
3) Why not providing each race with a deserted but optimal home planet from where they came, before the cleansing in a system to which they must at first find a way to enter, either by installing new warppoints, so we must develop stellar manipulation, or some other hindrances... Besides all other motivations the differetn races could have in this new sector, there could be a legend in each of the archives to this forgotten home systems...
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Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
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February 16th, 2005, 03:02 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Star Trek : Quadrants of Conflict 2
Here a short update with rules and players sofar.
Major races:
Federation: Aerosol
Klingon: Atrocities
Romulan: Tnarg
Ferengi: Sefter
Cardassian: Intimidator
Dominion: Randallw
Tholian: Enigma
Borg: Eax
8472: Ralf
Orion: Iansidious
Breen: Tomecki
Minor Races :
Bajoran: Kiedryn
Vulcan:
Gorn:
Hirogen: Nodachi
Nausicaan:
Kazon: Ragnarok-X
Andorian: Lord Axel
Vaadwaur:
- Turn duration : 60 hours (48 for the first 20 turns)
- Map : Is almost ready.
- Planets : All players will have Medium sized, except the Bajoran and the 8472 they will have large ones.
- Race-setup : Use your race : planet/Atmosphere type, Culture and Race-tech trait. Rest is at own choice, but keep it as Trek as possible.
- All Intel is allowed (except those damned planet and ship taking ability, (don't even know if it is still available in STM. ))
- All Stellar Manipulation is allowed (in contrast to QoC1, we're you can/may not open or close WP's)
(note: the Borg made tha Transwarp Conduits, so it could be possible for all races in the future.)
- Only 3 partnership or military alliances are allowed pro race. and only 5 Trade or Trade&researcg alliances pro race.
- No Warrior tech trait
- Tech level is low
- Tech cost is high
- No PBW Advanced Research trait. (sorry AT. , but goal of QoC games is realism not game speed.)
Nevertheless you can use the other research boosters, but you are paying for them yourself, So it will not unbalance races to much.
- No Pirate Colony tech is allowed (AT, could you explain to me what it does.)
- Pirate race is allowed
- Events will be medium / high, So you can use un-lucky / very un-lucky but be warned.
This will be it sofar, nothing is set yet but I think this will be our game for the most part.
If there are questions or remarks let me know.
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February 17th, 2005, 04:26 PM
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Corporal
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Join Date: Mar 2003
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Re: Star Trek : Quadrants of Conflict 2
How many racial points do we get? I want to start looking at my race setup. Thanks
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February 17th, 2005, 05:42 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Star Trek : Quadrants of Conflict 2
Oops forget that one,
3000 or 5000, but am willing to vote for it.
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February 17th, 2005, 06:14 PM
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Corporal
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Join Date: Mar 2003
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Re: Star Trek : Quadrants of Conflict 2
I vote for 5000 points then:-) Long live the Tholian Assembly
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February 17th, 2005, 08:26 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: Star Trek : Quadrants of Conflict 2
I vote 5000, prey.
__________________
This is the 21st century, right? Then where the hell is my flying car?
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