.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old February 17th, 2005, 11:23 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Genocide

Well I hope your game comes soon. Nothing like playing beyond that 100 turn limit that sustained us addicts from August 2000 until late Nov 2000 when the game was finally released.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #12  
Old February 17th, 2005, 11:47 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Genocide

Mine all WPs, especially the unstable ones as - especially in MP games - that was where I'd expect an attack to come from. Nobody would suspect an assault fleet entering your home system trhough a damaging WP, so almost nobody creates adequate - or even ANY - defense arount them... so I'd launch an attack from there. Post guard stations around the stable WPs. If there are only useless systems nearby, and you've got high-lev Stellar Manip tech, make them into black holes and post guard mines AND sats AND stations on the WPs leading there.

Also, another tactic could be:
Take out all WPs to your system except one, then build a System Stellar Manip Shield to prevent further WPs being opened. Make sure the ONLY entrance to your system leads to a black hole and manipulate the WPs and systems according to approximately this layout to assure maximum safety.
Attached Images
File Type: bmp 332776-Systems Layout.bmp (576.1 KB, 120 views)
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #13  
Old February 17th, 2005, 08:13 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Genocide

Quote:
Phil said:
It all depends. Imagine a small planet with about 1% for organics but covered in farms that the AI has built for some reason.

I'd glass that planet, mainly on the principle that I don't want people that stupid in my empire
So scrap them for free minerals and rebuild? No sense devaluing the other values by 10% from glassing and wasting the free people and free colony.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #14  
Old February 17th, 2005, 10:42 PM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Genocide

I usually don't wipe out those enemy aliens completely. I try to capture some of the aliens before I exterminate their empires, and I keep a biological santuary base where I save a 100 or so of each race. They are used in our genetic experiments, biological weapons research, and testing our cosmetics and shampoo products.
Reply With Quote
  #15  
Old February 17th, 2005, 10:52 PM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: Genocide

Yeah, they might be stupid, but so are mules. Mules are still good for manual labour. Whoever said the conquered would be fully integrated to the empire? My empires always consist largely of slaves, with a small number (perhaps ten million once the galaxy is conquered) of overseers handling the thralls.

When I played, I also used to change the setting that altered damage weapons do to planets. I think normally it was something like 10 damage points killed 1M population, I had it set to somewhere around 10000 / 1M. Then you have to either capture, spend a loooonnnggg time pummeling the planet, or blow it up, Death Star style.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
  #16  
Old February 17th, 2005, 11:27 PM

Trantor Trantor is offline
Private
 
Join Date: Jun 2004
Location: New Jersey
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Trantor is on a distinguished road
Default Re: Genocide

I agree with Will. I think the default setting is unrealistic, that a escort with a Depleted Uranium Cannon (DUC) can "glass" a planet, especially a largely populated one. But how does one change it to what Will said, and make the damage to the planet per weapon lower?
Reply With Quote
  #17  
Old February 18th, 2005, 12:21 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Genocide

In the data file "settings.txt" you will find the following line:

Damage Points To Kill One Population := 10

If you raise the value, it takes more damage to kill 1M population.
__________________
Slick.
Reply With Quote
  #18  
Old February 18th, 2005, 12:51 AM
EaX's Avatar

EaX EaX is offline
Sergeant
 
Join Date: May 2004
Location: Unimatrix 1
Posts: 297
Thanks: 0
Thanked 0 Times in 0 Posts
EaX is on a distinguished road
Default Re: Genocide

Quote:

It all depends. Imagine a small planet with about 1% for organics but covered in farms that the AI has built for some reason.

I'd glass that planet, mainly on the principle that I don't want people that stupid in my empire
a race so far from perfection is no worth to be assimilated.
__________________
If you see a light at the end of a wormhole its a photon torpedo!

You think is such three dimensional way, how small have you become - Borg Queen.

Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2

We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
Reply With Quote
  #19  
Old February 18th, 2005, 12:53 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Genocide

Anyone know how much damage it takes to destroy a facility?
__________________
Slick.
Reply With Quote
  #20  
Old February 18th, 2005, 02:23 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Genocide

Be aware that any weapon will still be able to kill at least 1 million population per hit, no matter how high the setting is...

Anyone know how much damage it takes to destroy a facility?

I do not believe there is any such formula. It seems to be more or less random as you slowly wipe out the population.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.