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				February 23rd, 2005, 12:06 PM
			
			
			
		  
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				System Gravitational Shields
	
			 
             
			
		
		
		
		Does the system Gravitational Shield stop the creation of Ringworlds, Sphereworlds and new planets? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 23rd, 2005, 12:19 PM
			
			
			
		  
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				Re: System Gravitational Shields
			 
             
			
		
		
		
		It does not stop any of those things. You cannot prevent Stellar Construction (Ringworld/Sphereworld) directly, and the only thing that prevents Planet Creation is removing all the stars from a system. 
 
The Gravitational Shields do not stop Planet Destroyers either, or Storm Manipulation. They stop everything else: the three Stellar Destruction components, and Warp Openers/Warp Closers. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 23rd, 2005, 12:41 PM
			
			
			
		  
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				Re: System Gravitational Shields
			 
             
			
		
		
		
		I don't think that planet destroyers will work on ring/sphereworlds either.  Never tested this, though. 
		
	
		
		
		
		
		
		
			
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				February 23rd, 2005, 12:46 PM
			
			
			
		  
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				Re: System Gravitational Shields
			 
             
			
		
		
		
		
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				Slick said: 
I don't think that planet destroyers will work on ring/sphereworlds either.  Never tested this, though.  
			
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 Unmodded destroyers don't have the power.  You can mod them up to destroy ring/sphereworlds, though.
 
In any case, you need a planetary grav shield to protect against the planet-busters, in addition to your system shield.  
		
	
		
		
		
		
		
		
			
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				February 23rd, 2005, 03:11 PM
			
			
			
		  
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				Re: System Gravitational Shields
			 
             
			
		
		
		
		I really hope that in SE5 that we will be able to "turn off" facilities without having to scrap them. I've often wanted to turn off my sys grav facs, but I can also see times where other types of facilities might be useful turned off temporarily... 
 
Thanks,  
 
Alarik 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 23rd, 2005, 03:19 PM
			
			
			
		  
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				Re: System Gravitational Shields
			 
             
			
		
		
		
		I agree with turning them off for a turn. I just want to make sure I do not screw up. I have a System Grav shield that will be done in 10 turns and my Ringworlds stuff will be done in 14 turns. Be a real bummer to have to scrap it so I can create my Ringworld. But looks like I will just proceed. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 23rd, 2005, 03:26 PM
			
			
			
		  
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				Re: System Gravitational Shields
			 
             
			
		
		
		
		
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				Enigma said: 
I agree with turning them off for a turn. I just want to make sure I do not screw up. I have a System Grav shield that will be done in 10 turns and my Ringworlds stuff will be done in 14 turns. Be a real bummer to have to scrap it so I can create my Ringworld. But looks like I will just proceed.  
			
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 Well, as pointed out previously in this thread the system grav field doesn't interfere with the ringworld creation. But if you were in that situation and say you wanted to do a little more warp manipulation, you could always put the build queue on hold that is making the system grav shield.  
		
	
		
		
		
		
		
		
			
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				February 23rd, 2005, 03:41 PM
			
			
			
		  
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				Re: System Gravitational Shields
			 
             
			
		
		
		
		
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				alarikf said: 
I really hope that in SE5 that we will be able to "turn off" facilities without having to scrap them. I've often wanted to turn off my sys grav facs, but I can also see times where other types of facilities might be useful turned off temporarily... 
			
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 I am not sure it would be a good idea given how powerful this particular facility is. Then again, if you have the money, you can build two such facilities, and put the second one on hold one turn before completion, and do something similar, so.
 
I would like this sort of things for components at the very least: shutting down an engine could be useful when perfect timing is needed, or disabling sensors to avoid detecting a much stronger cloaked enemy, or... You could do so in a mod by using the Emergency Resupply ability and the Destroyed on Use, allowing you to use components to destroy them. f it works, you could also put the gravitational shield abilities on a component, and destroy the component if you want to shut it down. Hmm, now to get this into a mod.    
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				February 23rd, 2005, 06:04 PM
			
			
			
		  
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				Re: System Gravitational Shields
			 
             
			
		
		
		
		Does system gravity shield ability work on a component? If so, you could have sys grav shield SHIPS... 
 
PvK 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 23rd, 2005, 06:09 PM
			
			
			
		  
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				Re: System Gravitational Shields
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				PvK said: 
Does system gravity shield ability work on a component? If so, you could have sys grav shield SHIPS... 
 
PvK  
			
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 Now that has some serious potential...  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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