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August 4th, 2001, 04:13 AM
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National Security Advisor
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Re: OT = How Does Shrapnel Stay In Business
A little harsher than I would have been Acadenut, but thanks for injecting a little reality into the discussion.
LCC, I hope you don't start feeling persecuted here. I don't think that is anyone's intention. It certainly isn't mine.
But your reverance for Amiga is a bit odd. I would expect that kind of fervor from a fan of Apple. At least that was demonstrably a decent product. If Jobs hadn't been such a kook, that might have been the competetion everybody wanted it to be for Microsoft. But Amiga?
Geo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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August 4th, 2001, 06:06 AM
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Re: OT = How Does Shrapnel Stay In Business
quote: Originally posted by Arcadenut:
I heard that there was some good drugs in this forum so I thought I would stop by and check it out!
Now where did I put that Crack Pipe... Oh, LCC is using it right now....
Hmm. I may be insensitive, but THAT finally got through to me - a flame!
1) I had copied the post and typed up a response offline, but when I went Online to post I kept getting "Web Site Not Responding" "504 Connection Timed Out". All other sites I checked worked fine.
2) When I finally got through, half the thread was missing, including the flame and my remarks that preceded it.
3) It seemed likely to me that the two were connected, so I got off again and thought about things a while.
4) I will not post any more of my crackpot opinions.
5) I sincerely apologize to Shrapnel and all its customers for the inconvenience my uninhibited remarks posted at this site may have caused.
6) I will post only when I have something of value to the other SE IV gamers to contribute.
7) Posting this took at least an hour, because that is how long I have tried to get through already.
I am truly SORRY....
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August 5th, 2001, 03:49 AM
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General
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Re: OT = How Does Shrapnel Stay In Business
quote: But your reverance for Amiga is a bit odd. I would expect that kind of fervor from a fan of Apple. At least that was demonstrably a decent product. If Jobs hadn't been such a kook, that might have been the competetion everybody wanted it to be for Microsoft. But Amiga?
Geo, you sound like you've never used an Amiga, and definitely haven't dealt with many Amiga fans before.
My first home computer was an Amiga 500, which I purchased used around '89 or so. I was still using it occaisionally until a chip blew about a month ago, and there were several areas where it outperformed the Windows machine I bought new in '98. The Amiga was technically superior to anything in its price range in its early years of release, but some of its idiotic corporate owners actively discouraged further development, in favor of lining their own pockets instead.
The Amiga inspired an almost religious devotion in many of the people who owned one; "Amigoids" can outdo Mac lovers in fanaticism anytime. This is part of why so many of ex-Amiga owners are so bitter about its fall, which shows in the flamewars that break out on Slashdot whenever somebody Posts an Amiga related news item. This passionate fan base is the main reason there's anything left of Amiga to argue about.
BTW, you're the first person I've ever seen accuse Microsoft of having "trained, courteous support", and I don't see many people claim that they "treat the customer right", either. Whether they've provided "value added products" is highly subjective.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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August 5th, 2001, 03:58 AM
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Sergeant
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Re: OT = How Does Shrapnel Stay In Business
quote: Originally posted by LCC:
4) I will not post any more of my crackpot opinions.
5) I sincerely apologize to Shrapnel and all its customers for the inconvenience my uninhibited remarks posted at this site may have caused.
6) I will post only when I have something of value to the other SE IV gamers to contribute.
LCC, I see no need to apologize. The Last time I checked, you're free to post whatever the heck you want, within reason, and so far you've been within reason. Heck, I've been reading this thread with curiosity and bemusement, and though much of the programming stuff is over my head ("Dammit Jim, I'm a troubleshooter, not a programmer!"), most everyone's Posts (yours included) have been interesting and informative.
Not having owned or worked on an Amiga, I cannot comment on it. I only know and work on Windows because it is the dominant OS on the market, not because of any love or respect for MS or Mr. Bill.
Now, everybody back to their neutral corners before I start with the firehose!
Quikngruvn
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Stay alert. Trust no one. Keep your laser handy.
--from the RPG Paranoia, now my PBW mantra
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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August 5th, 2001, 04:45 AM
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National Security Advisor
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Re: OT = How Does Shrapnel Stay In Business
LCC,
By all means, you are free to say anything you wish. That's all part of the free exchange of ideas in an unmoderated forum like we have here. As long as we don't go over the bounds that Shrapnel considers acceptable, and I don't think we have. (Well, maybe we came close a couple times. )
Cap'n, I am familier with Amiga, but no I've never owned one. I am not a programmer. I can understand why a person coming from a programming perspective would prefer a more open OS.
My point was never that Microsoft was better than Amiga. I was simply trying to point out that the growth of computer hardware over the Last 15-20 years is in large part due to the widespread acceptance of MS as a standard in the industry.
Of course now that computers are firmly intrenched in the fabric of our soceity, there is more of a market for alternate OS's like Amiga to gain a foothold and support themselves. That's a good thing.
Twenty years ago a few percent of the market was too few Users for an OS to survive. Today that same percentage could mean millions of Users. Quite a differance.
I guess to the old saying that you should never talk about religion and politics, we'll have to add operating systems.
Geo
Edit:for spelling. grrrr.
Btw Richard, if switching from NT to Amiga for the Shrapnel server means we can get a spell checker on the forum, I'm all for it.
[This message has been edited by geoschmo (edited 05 August 2001).]
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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August 5th, 2001, 05:18 AM
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Re: OT = How Does Shrapnel Stay In Business
quote: I guess to the old saying that you should never talk about religion and politics, we'll have to add operating systems.
Operating systems are religion.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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August 5th, 2001, 04:42 PM
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Major
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Re: OT = How Does Shrapnel Stay In Business
quote: Maybe Richard would care to post Shrapnel's guidelines for customer relations?
Hope you don't mind hearing from the President of Shrapnel Games
We believe the customer comes first. As the publisher, we have two customers really. The end user, that's you guys, and the developers, that's Aaron and all the rest. Without the developers we wouldn't have end Users and without the end Users we wouldn't have the developers. From a publishing point of view, that's a tough one - balancing the needs of the developers with the needs of the end Users. (BTW, I think we are unique in thinking of the developer as a customer, the big boy publishers think of the developer as an expendable resource - they use them up and then throw them away).
The key is listening. Taking to heart the concerns of not only the end Users, but the developers as well. We are committed to custoemr service (both developer and end user) and every decision we makes takes on the focus of how it will effect our customers. It's the first question we ask ourselves.
Being a small fish in a big pond, the only advantage we really have is making our cusotmers as happy as possible. This means listening to the end Users and trying to make our products better - giving them what they want. By doing so we insure faithful, happy customers.
For the developers it means trying to increase sales and then return as much of the profits to the developers as possible (this is opposed by the big boy publishers mentality of trying to return as little as possible to the developers). By doing so, we allow the developers to continue their work (which hopefully means more games for us to publish), and hopefully be able to turn their dreams into realities (I think most would like to be doing games full time).
Now as part of our customer relations, we put a strong emphasis on customer service. We know how frustrating it is to spend your hard earned moeny on something and then have problems - whether they be shipping (it's been a week and I still haven't seen my games!) or product problems (the music plays, but the screen is blank!). We spend alot of maney that we could othewise put in the bank, to try to make every cusotmer's experience with Shrapnel Games a happy and fulfilling experience. (On a side note, don't write mean letters to the customer service folks, they didn't do it! Whatever the problem, it was probably more my fault than theirs...)
I hope I haven't rambled on too long and maybe I enlightened this discussion a little.
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Tim Brooks
Shrapnel Games
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Shrapnel Games
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August 5th, 2001, 05:01 PM
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Re: OT = How Does Shrapnel Stay In Business
Going back to the first Posts of this thread...
quote: May I ask you how many pieces of SE4 Shrapnel has sold? Or is this number a secret?
(and many other similar)
The numbers are only a secret because of the average menatality out there in the games industry. Everyone hears of the 2 million copies of Kung Fu King Barbie Designer that were sold (the numbers are highly inflated by the way) and they see these numbers as benchmarks for successful games. Well, these are retail numbers and we don't and can't compete with those numbers. So if we were to publish our numbers, people might subconscously, think less of our games. Even though, in reality, when you take out the top 20 selling products, our games compare quite well with the retail market (Horse and Musket, for instance, would be in the top fifty game solds on the monthly lists.)
BTW, the earnings on SEIV, are comparable to a retail product selling around 400,000 copies, if that helps at all.
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Tim Brooks
Shrapnel Games
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August 6th, 2001, 12:47 PM
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Re: OT = How Does Shrapnel Stay In Business
Dragging the thread back off topic again (Sorry) but I had to challenge what I call the BIG NUMBER mindset.
QUOTE:
My point was never that Microsoft was better than Amiga. I was simply trying to point out that the growth of computer hardware over the Last 15-20 years is in large part due to the widespread acceptance of MS as a standard in the industry.
/QUOTE
I think your so called "hardware growth" is over rated. It's an artificial growth driven by the people selling hardware, not the people using it. A little conditioning and a lot of human nature has led to the unquestioning belief that BIG NUMBER=BETTER. It doesn't. Or at least, it does to a certain point, and then it doesn't.
Take soundcards for example. The human ear's capacity to differentiate between differing quality sounds stops at around 12-14 bit. Therefore a 16 bit soundcard is better than an 8 bit soundcard. A 32 bit soundcard, though, offers no useful upgrade. It would be better for the user if soundcards were to evolve in a different direction instead - offering new functions or improvements in cost/efficiency or something. However, it takes less effort and imagination to just go down the BIG NUMBER path, so they make them and people who were perfectly happy with their 16bit soundcards all have to get 128bit or whatever the hell is available now. If they're upgrading from a 16 bit soundcard, they're being ripped off.
The drive towards ever faster processors
is the same. Apart from games (which are a special case), what can a 1.6ghz machine do for your average computer user that a P90 / Amiga1200:040 / comparable mac can't? Not much. A few whizzy graphical bells and whistles, and you now meet the requirements to run the other pointlessly inflated bits of hardware and bloatware, and that's it.
Driving forward "hardware growth" at an artificially accelerated rate has done more harm than good:
-It has caused needless obscelesence (ie ppl forced to spend their hard- earned money on upgrades they don't need)
-Think of the waste: How many millions of tons of perfectly good 486s, Pentium Is, Amigas, Macs and so on are currenly rotting in landfill sites? How many of them were replaced with 1.5 ghz PCs even though their owners only want to run a word processor and an internet connection?
-Ignorance and techno-fear: by the time you learn how something works, it's obselete. Easier to stay ignorant, feed the premium rate helplines and upgrade every 2 years hoping for an improvement.
-lazy programming: why take time to make it efficient when you can just up the hardware spec? I was unable to run a simple 2D desktop character (the kind of thing that ran smoothly on my 7.14mhz Amiga with 5 other tasks on the go) because the minimum spec was quoted as P200MMX or something. Should I dump my P133 and buy a 1.6ghz machine? If SE4 was that badly programmed, I'd have to.
-Bloatware: If everyone were to realise that the computers they have on their desks are actually 10 times more powerful than they could ever need, the entire industry would disappear up it's own arsehole. Therefore programs have to expand to fill up the capacity of the computer's hardware. They fill up hundreds of megs of data so you have to buy a new hard drive. They burn off CPU cycles with gimmicks and lazy coding so you'll long for a new procssor.
Of course I'm not saying that hardware should stay still. There's nothing wrong with having faster processors and quicker 3D game cards and everything else, but I would like to see these advances driven by the needs of the Users, not the shareholders of the manufacturers. It would mean a more stable market, a longer useful life for computers and probably more creative and useful advances than the simple BIG NUMBER increments we see now.
</0.02>
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"Pinky, are you pondering what I'm pondering?"
"I think so Brain but, if you replace the P with an O, my name would be Oinky, wouldn't it?"
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August 6th, 2001, 02:27 PM
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Brigadier General
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Re: OT = How Does Shrapnel Stay In Business
quote: Originally posted by Tim Brooks:
BTW, the earnings on SEIV, are comparable to a retail product selling around 400,000 copies, if that helps at all.
Wau, that's nice to hear. Boys, you really deserve your success, all of you, the company and the developer. Besides, that good sales numbers probably mean SE5 is a possibility.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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