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February 28th, 2005, 02:59 AM
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Second Lieutenant
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Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
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Anti-SC commanders
I'm highly interesting in inexpensive Anti-SC commanders, like commanders with visions foe and eye of aiming, or bow of botulf, eye of aiming, etc. Or less expensive mages that can kill/injure enemy SCs.
Which ones do you guys think are most effective?
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February 28th, 2005, 04:33 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Anti-SC commanders
I never use Eyes or Hearts. I can't stand mutilating my own commanders...
However, in a recent game I played, I was very careful to keep my good commanders away from an indy province that had a totem-shield-equpped leader. In the same game, as Vanheim, I lost my heroic strength national hero einhere (30 strength when berserked) to Decay.
I never seem to have any luck against SCs with bows or whatever (not accurate enough), although I have taken them out with my own SCs equipped with artifacts. Paralyze sometimes works, though, and is pretty easy to cast.
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February 28th, 2005, 05:22 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Re: Anti-SC commanders
I once tried a squad of 7 caelian scouts equipped with ethereal crossbows. The 7 where spread out between ordinary archers for protection and accompanied bigger armies, usually with a mage casting wind guide. I did not notice that they presented a great help. (The scouts were merely scripted to fire without any specific target.) Maybe I did something wrong or just had bad luck. Maybe I should have made a large squad, but it is too much trouble to create and move them around (since they are all commanders).
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February 28th, 2005, 06:49 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: Anti-SC commanders
Quote:
Chazar said:
I once tried a squad of 7 caelian scouts equipped with ethereal crossbows.
..
I did not notice that they presented a great help.
..
The scouts were merely scripted to fire without any specific target.
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You should have used "fire at large enemy monsters" ..
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 28th, 2005, 10:15 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
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Re: Anti-SC commanders
I once tried (in MP) giving emerald guard commanders eye of aiming and ethereal x-bow.
Scripted them to fire closest.
They did offer some help against banelord SCs and ghost riders commanders.
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February 28th, 2005, 10:46 AM
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Corporal
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Join Date: Nov 2003
Posts: 143
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Re: Anti-SC commanders
Scout(s) with Herald Lance set to cast spells can make wonders if you're facing Bane lords and other undead thugs.
Or with Phoenix rod, if you're playing Marignon or get fire mages from elsewhere.
If you put Boots of Quickness on them - double the fun.
Shambler chiefs are good carriers for such items - cheap and tough enough to survive a random arrow or lightning bolt.
Blindness is also good and castable by a lowly fire mage.
And the spellcasting AI will actually go for it it when facing fire-resistant foe, which is nice.
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February 28th, 2005, 09:13 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Re: Anti-SC commanders
I havent tried it, but isnt there a shield that blinds anyone that strikes the wielder? Just put that on an indy commander and set him out as bait for the SC, way in front of your troops or something.
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February 28th, 2005, 09:59 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Anti-SC commanders
Eye shield, nature (2?) const (4?)
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February 28th, 2005, 10:16 PM
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Corporal
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Join Date: Jan 2004
Location: Wilmington, Delaware, USA
Posts: 191
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Re: Anti-SC commanders
Const 2, according to Zen's quick reference. I've found that several indy commanders each with one of those is a cost-effective way of spanking most SCs. It doesn't work all the time, but that's fine with me -- it's the threat that counts.
__________________
No plan survives contact with the enemy.
--Helmut von Moltke
Have too may pretender files to keep track of? Use catgod to view them.
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March 1st, 2005, 08:52 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
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Re: Anti-SC commanders
Eye Shields work wonders on assassines as well. As long as it survives 2 hits, that is...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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