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  #11  
Old March 9th, 2005, 05:24 PM
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Default Re: Mod idea: SEIV Junior

You snake! No, I'm serious; it's not about pointed tongues or anything, it's about the kiddies who will (I believe) be deterred by the system names. I mean, they'd much earlier colonize a system called "Manhattan" than "Ishantrissti", even if the latter is better.
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  #12  
Old March 9th, 2005, 05:31 PM
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Default Re: Mod idea: SEIV Junior

"Remove your warships from the Onomatopoeia system, or they will see just how much BLAM and PTHOOM my fleet can dish out!"
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  #13  
Old March 9th, 2005, 05:37 PM
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Default Re: Mod idea: SEIV Junior

Not a snake, a alien velociraptor
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  #14  
Old March 9th, 2005, 05:39 PM
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Default Re: Mod idea: SEIV Junior

Errwhat?
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  #15  
Old March 10th, 2005, 12:40 AM
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Default Re: Mod idea: SEIV Junior

The mod sounds like a good idea to me. But keep the names. Kids like weird names.
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  #16  
Old March 10th, 2005, 02:34 AM
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Default Re: Mod idea: SEIV Junior

I would assume that you'd name the systems after known star names. Perfect for budding astronomers.
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  #17  
Old March 10th, 2005, 02:45 AM
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Default Re: Mod idea: SEIV Junior

I like that one better.
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  #18  
Old March 10th, 2005, 06:18 AM
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Default Re: Mod idea: SEIV Junior

Good idea, but not too "scientific" names like some in the EyeCandy Mod..... I mean, kids would respond pretty well to "Sirius", "Betelgeuse", "Arcturus" and so forth, but "121 Pisces 3" or "43 Omega" is not too appealing to the little toddlers of about 8 years old.
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  #19  
Old March 10th, 2005, 05:29 PM
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Default Re: Mod idea: SEIV Junior

Kids like complexity. Ever try to play Pokemon?

Just how young are these kids of yours, geoschmo?
Is it ethical to hook a 4-year-old on 4X?
("The first game's free, kid.")
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Old March 10th, 2005, 05:46 PM
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Default Re: Mod idea: SEIV Junior

Quote:
dmm said:
Kids like complexity. Ever try to play Pokemon?

Just how young are these kids of yours, geoschmo?
Is it ethical to hook a 4-year-old on 4X?
("The first game's free, kid.")
Nobody actually plays Pokemon DMM. It's just a scam to get people to buy a bunch of cards.

They are older then 4, but there is a lot of stuff in this game. I'm thinking they'd get a little overwhelmed at first and maybe lose interest. By giving them a less complex version I hope to get them hooked on the 4X philosophy, without drowning them in the micromanagment. I expect they will move on to the full game fairly quickly.

They could probably understand it enough to play against each other, or against the AI. But I wanted to boil it down a bit so they could play against me and still have a good time. They are pretty competative and really enjoy it when they can beat the old man.
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