.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #41  
Old March 10th, 2005, 05:11 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: First data: Abysia

Quote:
Scott Hebert said:
From Illwinter's site, Holy-2 is worth 20, Holy-3 is worth 50, and Holy-4 is worth 150. This is what I use.
...
These are intended to be read as on top of the commander cost. Landing type 2 priests in the 40-50 range, and type 3 priests 80-90 etc.
Reply With Quote
  #42  
Old March 10th, 2005, 05:29 PM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: First data: Abysia

I understand, Johan. What I am doing is the following:

Example: base priest

Infantry: 10 (This is the cost to be an infantry commander. It presumes you are straight 10s in combat stats, Encumbrance of 3, base protection of 0, with no Leadership, Magic, or Specials.)

HP(9): -1 (HP, like most stats, are assumed to be a base of 10. If you deviate from that, you cost more/less depending on it.)

Prot(0): 0
Mrl(10): 0
MR(13): 3
Enc(4): -1
Str(9): -1
Att(7): -3
Def(7): -3
Prc(10): 0

Totaling the stat points, I get -6.

Leadership(10): 5

As stated above, a Normal Leadership of 10 is worth 5 points.

Magic(HH): 20

This is right off of Illwinter's site. The Priest has no 'Specials', so totaling:

Infantry: 10
Stats: -6
Leadership: 5
Magic: 20
Total: 29

Does this match Illwinter's projected cost for a Priest? No, it doesn't. OTOH, it may be more fair. As it stands, a Priest is good for a few things:

1. Building temples, preaching, and banishing undead. This is presumed to be part of the 20-pt. cost for a Holy-2 person.

2. Moving troops around. Unfortunately, a commander that won't die to the first attack from a militia and that can move more troops, costs the same (by this formula).

Basically, I feel that in cases such as this, charging 30g for a body that simply cannot fight (or even stand up in a fight) is too much. 10 is much more reasonable.

One of the main purposes of this exercise is to find where the balance points are in commander creation. Armed with the results of this exercise, I plan to do a 'rebalance' mod similar to Saber Cherry's, except apply it to the commanders, across the board.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
  #43  
Old March 10th, 2005, 05:37 PM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: First data: Abysia

What is encouraging so far is that the results of your cost formula tends to echo what other players mention as under- and over-priced units. Very cool.
Reply With Quote
  #44  
Old March 10th, 2005, 05:56 PM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: First data: Abysia

I had noticed that myself. Well, I want to play with BF Ulm a little more, and then I'll work on some of the other nations.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
  #45  
Old March 10th, 2005, 07:11 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: First data: Abysia

Scott,

the price for the preist you calculated may be very close to the actual cost of the preist since you did not include the cost multipler for sacred. I don't know what that multipler is ( somewhere between x1.5 and x2.0 ). But if it was half way between those two points x1.75 you get a cost of 50.75 which is perfect!
Reply With Quote
  #46  
Old March 10th, 2005, 07:19 PM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: First data: Abysia

Huzurdaddi,

Yes, that would fix it... but would break all the other priests.

An Anathemant Salamander would be 300g with that multiplier. An Anathemant Dragon 540g. Etc. etc.

If someone can show me where a priest is not sacred, I might try to work it into the costs somewhere. Until then, I'm going to keep working on this, and then try to analyze everything 'at the end'.

I'm much more inclined to think that a priest is balanced at 30 than to try to apply arcane formulae so that his cost comes out to 50.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
  #47  
Old March 11th, 2005, 03:35 AM
Verjigorm's Avatar

Verjigorm Verjigorm is offline
Second Lieutenant
 
Join Date: Dec 2004
Location: BF Illinois
Posts: 445
Thanks: 13
Thanked 27 Times in 21 Posts
Verjigorm is on a distinguished road
Default Re: First data: Abysia

Wuldn't holiness be taken into account by the H2 cost similar to the bonus abilities given to other magical disciplines? Illwinter's site says (in general) it is a 50% increase. Look at Pythium's Theurg however:

The Theurg costs 150gp/1rp and has magic paths of A, W, S2, H3. Ordering the paths from highest to lowest we get:
Basic Commander Price: 30gp
S2: 1st Path, level 2 = +90gp
W: 2nd Path, level 1 = +20gp
A: 3rd Path, level 1 = +10gp
-----
150gp
But wait a minute!
H3: Holy Priest = +50gp

So the Arch Theurg (according to Illwinter's scheme) gets H3 for free--not including the 50% sacred cost increase.


__________________
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
Reply With Quote
  #48  
Old March 11th, 2005, 03:39 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: First data: Abysia

Living Ermor has non-sacred priests.
__________________
Cherry
Reply With Quote
  #49  
Old March 11th, 2005, 03:47 AM
Verjigorm's Avatar

Verjigorm Verjigorm is offline
Second Lieutenant
 
Join Date: Dec 2004
Location: BF Illinois
Posts: 445
Thanks: 13
Thanked 27 Times in 21 Posts
Verjigorm is on a distinguished road
Default Re: First data: Abysia

I see... If you see where I am going with the example above, there are many instances in the game where units are given substantial cost bonuses, regardless. Most Holy units are sacred, but few take into account the cost increase for sacredness, and some do not even take into account the actual cost of Holy magic--cite also the Monk, cost 30gp, H2; that is unless, the Monk's "body" as Scott mentions is worth only 10gp and then, his sacredness is still free OR included with the cost of H2.... That still leaves the conundrum of units like the Theurg.
__________________
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
Reply With Quote
  #50  
Old March 11th, 2005, 04:42 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: First data: Abysia

Quote:
Verjigorm said:That still leaves the conundrum of units like the Theurg.
Well, theurgs are cheap because they can't really accomplish much without a large set of communicants backing them up. Theurgs and arch theurgs have base encumbrances that are extremely high for most spellcasters as it is assumed that you will have many communicants around.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:15 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.