|
|
|
|
|
March 16th, 2005, 12:42 PM
|
Corporal
|
|
Join Date: Sep 2004
Location: Huntsville, AL.
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 100 Most Satisfying Moments in SEIV
Douglas,
Just to let you known how much damage your 30 star destroyers did.
Destroyed 29 systems with 250 inhabited planets containing 65+billion population.
5600+ units, 560+ ships and 75 bases.
About 50% of everything in the game.
|
March 16th, 2005, 12:46 PM
|
|
Major General
|
|
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 100 Most Satisfying Moments in SEIV
Holy crap... 65 billion people? I crown you the nazi of Space Empires IV!
|
March 16th, 2005, 01:01 PM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: 100 Most Satisfying Moments in SEIV
That's the single most destructive event that I have heard of!
__________________
Slick.
|
March 16th, 2005, 01:20 PM
|
|
Major General
|
|
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 100 Most Satisfying Moments in SEIV
Yup. I just nuke systems every now and then.
|
March 16th, 2005, 02:24 PM
|
Private
|
|
Join Date: Feb 2005
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 100 Most Satisfying Moments in SEIV
I hate to break up the well-deserved kudos for Null's multiple system destroying accomplishment (done it against the AI, but against humans? Wow), but which patch "corrected" the 100 mine limit? I play version 1.6 gold and can overload a sector with mines. If the sector has less than 100 mines, you can select "Move All" and move over as many as the mine layer/planet has.
__________________
Better is the poor who walks in his integrity than one perverse in his lips and is a fool.
Also, it is not good for a soul to be without knowledge, and he sins who hastens with his feet.
|
March 16th, 2005, 02:40 PM
|
|
Major General
|
|
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 100 Most Satisfying Moments in SEIV
What multiple system destroying accomplishment? I just blow up systems that annoy me.
|
March 16th, 2005, 03:27 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: 100 Most Satisfying Moments in SEIV
Quote:
Blueentity said:
I play version 1.6 gold
|
It really is best to play with the latest patch... many features have been added since 1.6 and many more bugs have been fixed.
|
March 16th, 2005, 03:51 PM
|
|
Major General
|
|
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 100 Most Satisfying Moments in SEIV
Settings.txt lets you change the max allowed num of mines/sats per sector..... for Capship I increased the max amount to 1k sats and 5k mines. I know this is absurd (but only realized this just now) since the max allowed units is 5k, but if you wanna mine the only WP leading from your home system elsewhere, and if your economy supports thousands of support ships and bases that act as "units", you could choose to max out mines there..... especially if you know there's an enemy COMCA approaching.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
|
March 16th, 2005, 03:55 PM
|
|
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 100 Most Satisfying Moments in SEIV
Quote:
Glyn said:
Douglas,
Just to let you known how much damage your 30 star destroyers did.
Destroyed 29 systems with 250 inhabited planets containing 65+billion population.
5600+ units, 560+ ships and 75 bases.
About 50% of everything in the game.
|
And the last one is now safely in position and ready to cause that lost contact with empire message two more times . Too bad I just got forcibly reminded of the 300 ship limit . Oh well, I'll just sacrifice the 40+ old battlecruisers I sent to safeguard the last star destroyer while it got into position. That should give me some room to build more real combat ships.
Edit: They appear to have stressed the game enough that it removed half of a warp point by accident. It looks like there is now a one-way warp point from Ashadra to Yullado.
|
March 16th, 2005, 04:14 PM
|
|
Major General
|
|
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 100 Most Satisfying Moments in SEIV
Perhaps the wormhole's virtual mass has reached a negative amount.....
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|