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				March 22nd, 2005, 09:07 AM
			
			
			
		  
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				Cost/Benefit for Castle types
	
			 
             
			
		
		
		
		Here's a different angle on the Watchtower issue. 
 
It seems that the devs thought about the costs and benefits of different castle types only (or at least largely) in terms of resource gathering + defense vs. gold cost + build time. But the MP community generally ignores those issues. The Watchtower is the favorite because it is the cheapest lategame defense against ghostriders. 
 
How about re-balancing the design point costs? Make a "middle" castle the 0-point default, and charge design points for deviations either way. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 22nd, 2005, 11:11 AM
			
			
			
		  
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				Re: Cost/Benefit for Castle types
			 
             
			
		
		
		
		You just blew my mind. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 22nd, 2005, 11:51 AM
			
			
			
		  
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				Re: Cost/Benefit for Castle types
			 
             
			
		
		
		
		 ...then everyone would still pick the Watchtower, but simply have 80 more points to spend on magic or scales. 
 
The problem with the Watchtower issue is that armies just aren't valuable enough for long enough, and temples are too vulnerable because PD is too weak.  So doing this without any other changes would just tilt the game further toward those with strong early expanding SCs. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 22nd, 2005, 12:02 PM
			
			
			
		  
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				Re: Cost/Benefit for Castle types
			 
             
			
		
		
		
		
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				TheSelfishGene said: 
 ...then everyone would still pick the Watchtower, but simply have 80 more points to spend on magic or scales. 
  
			
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 No - they would have 80   fewer points to spend on magic or scales.
 
The idea isn't to fix everything, for goodness sakes. Just correct a glaring imbalance in the basic structure. When you choose a 0-point default it should be worse than the alternatives that cost points. A watchtower might still be the best choice for MP, but at least you'd have to pay for that choice by having less of something else. Currently you are rewarded for making the best choice by also getting more of everything else.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 22nd, 2005, 12:18 PM
			
			
			
		  
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				Re: Cost/Benefit for Castle types
			 
             
			
		
		
		
		This is a very interesting idea. It would change MP and maybe breathe some new life into it. 
 
Leadman 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 22nd, 2005, 01:00 PM
			
			
			
		  
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				Re: Cost/Benefit for Castle types
			 
             
			
		
		
		
		
Ah, if only we could mod castles    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 23rd, 2005, 12:20 AM
			
			
			
		  
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				Re: Cost/Benefit for Castle types
			 
             
			
		
		
		
		 Oh my apologies, i understand what you were saying now.  I thought you meant to keep the baseline ratios between castles the same but simply make *all* of them cheaper; so the Castle might cost only 40, but the Watchtower would be -40.  Your saying to just make the Watchtower more expensive and some of the others less. 
 
  Well then i agree with you!  Not a bad idea. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 23rd, 2005, 12:28 AM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: Cost/Benefit for Castle types
			 
             
			
		
		
		
		
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Currently you are rewarded for making the best choice by also getting more of everything else.  
 
			
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 Actually the best choice ( if you do not count cost ) is mage tower. But it's hideously expensive.
 
Don't I wish that one could mod towers.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 23rd, 2005, 08:19 AM
			
			
			
		  
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				Re: Cost/Benefit for Castle types
			 
             
			
		
		
		
		Mind you, this still makes no thematic sense. Then again, a tiny watchtower's garrison reclaiming an entire province less than a month after a raid by Ghost Riders doesn't make much sense either, so I suppose we're to conclude the basic watchtower was ma-a-agic in the first place. 
 
Color me impressed. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 23rd, 2005, 02:41 PM
			
			
			
		  
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				Re: Cost/Benefit for Castle types
			 
             
			
		
		
		
		maybe just reprioritize the pricing 
Code:
  
Castle Type      Points  Admin  Def.  Supply  Time  Cost 
Mausoleum         150     20     25      25    2    300 
Watch Tower       130     10     50      25    2    300 
Wizard's Tower    210     30     75     200    2    300 
Fortress          110     30    150     100    3    450 
Hill Fortress     100     20    250     100    3    450 
Castle            140     40    100     150    3    450 
Fortified City      0     50    100     500    5    750 
Citadel            50     40    200     100    4    600 
Mountain Citadel -100     10    350     150    5    750 
 
  
		
	
		
		
		
		
		
		
			
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