| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
		  | 
	
	 | 
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				March 22nd, 2005, 01:31 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2004 
					Location: North Carolina, USA 
					
					
						Posts: 276
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Unit Cost Equation
			 
             
			
		
		
		
		The coefficients are derived from the data, so you can't just change the  
positive/negative sign without hurting the equation's performance. I could  
take out all but one of a set of highly correlated predictors. However, all  
predictors in the equation are making a highly significant contribution.  
Perhaps a better solution would be to create a composite variable. A new  
variable called Bigness could be the sum of the standardized scores of Size,  
HP, and Strength. A little information would be lost by not keeping them  
separate, but not much. 
 
Edit: EvilDave, I don't have the output in front of me. (It's a Mac Classic app,  
and I don't want to fire up the Classic environment just now.) I do remember  
the predictors I kept having p-values that were very low, less than .0001. I  
removed the predictors with p-values of .10 and higher from the three most  
recent regressions. It just happened that there was a huge gap between the  
predictors that weren't statistically significant and the ones that were. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 22nd, 2005, 01:45 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2005 
					Location: Central Illinois 
					
					
						Posts: 434
					 
					 
	Thanks: 7 
	
		
			
				Thanked 3 Times in 3 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Unit Cost Equation
			 
             
			
		
		
		
		I DO realize that forcing the numbers will affect performance.  But, building small strong units is trouble right now. . . SO, I would see if a Str and size composite (excluding HP) would be effective, it is a very good idea.  I'd like to see HP remain alone, if possible.  Then, little information would be lost. 
 
Note to modders (who like this sort of thing), YES you can easily use this equation to min/max like never before and claim fairness. . . 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 22nd, 2005, 01:55 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2004 
					Location: Titusville, FL 
					
					
						Posts: 450
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Unit Cost Equation
			 
             
			
		
		
		
		Claim, yes.  Hide behind for long, probably not.    
		
	
		
		
		
		
		
		
			
				__________________ 
				Scott Hebert 
Gaming Aficionado 
Modding Beginner
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 22nd, 2005, 01:55 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Corporal 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2004 
					Location: Wilmington, Delaware, USA 
					
					
						Posts: 191
					 
					 
	Thanks: 1 
	
		
			
				Thanked 13 Times in 2 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Unit Cost Equation
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Scott Hebert said: 
 
Unfortunately, I don't very much at all about regression testing, so it's hard for me to grasp much of the jargon.  
			
		 | 
	 
	 
 No problem.  Say you wanted to model the damage the units do in Dom2.  You'd probably guess it was some function of strength and weapon damage.
 
So, you'd make a model like:
 
damage = A * strength + B * weapon damage
 
"strength" and "weapon damage" are the regressors (or contributors).  A and B are their coefficients.  The regressors also each have p-values, which is the likelihood they're due to chance -- 1%, 5%, and 10% are typical cut-offs for scientific work.  The whole model has an R-squared, which is the fraction of the variation of the data it explains.  R-squareds range from 0 to 1.  
 
So, in this toy example, strength and weapon damage would probably have very small p-values (probably less than 0.01), but the R-squared would probably be pretty low, because the 2d6oe tends to swamp out the effects of the regressors.
 
Hope that helps.     
		
	
		
		
		
		
		
		
			
				__________________ 
				No plan survives contact with the enemy. 
--Helmut von Moltke
 
Have too may pretender files to keep track of? Use  catgod to view them.
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 22nd, 2005, 02:08 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2004 
					Location: North Carolina, USA 
					
					
						Posts: 276
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Unit Cost Equation
			 
             
			
		
		
		
		Scott, I would be interested in seeing your figures for magic paths and cost.  
Unless you are using the Unit Database spreadsheet and have numerical  
entries for all mage units, I wouldn't be able to plug your numbers in directly  
to my approach. As I said, I do plan to add magic paths to the analysis, but  
no time for that today. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 22nd, 2005, 10:55 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2004 
					Location: Titusville, FL 
					
					
						Posts: 450
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Unit Cost Equation
			 
             
			
		
		
		
		Dave: So... the p-values are like that 95% value for confidence testing, and the R-squared value is how much of the sample that the equation explains. 
It sounds like math modeling and differential equations to me.   
Sushi: If I had the Unit Database, I could supply that for you.  It would be easiest if it were in Excel.  It uses the Illwinter cost method.  
		
	
		
		
		
		
		
		
			
				__________________ 
				Scott Hebert 
Gaming Aficionado 
Modding Beginner
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 22nd, 2005, 12:12 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2005 
					Location: Central Illinois 
					
					
						Posts: 434
					 
					 
	Thanks: 7 
	
		
			
				Thanked 3 Times in 3 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Unit Cost Equation
			 
             
			
		
		
		
		Scott, 
Its here (and in Excel Format)
 http://www.dominions-2.org/files.htm#docs
Under "Unit DB - by Edi" 
  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 22nd, 2005, 01:00 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2004 
					Location: Titusville, FL 
					
					
						Posts: 450
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Unit Cost Equation
			 
             
			
		
		
		
		Downloaded.  I hope to have the magic path costs entered sometime today... if my New Era Pangaea game doesn't suck any more time away... 
 
mmmm... Dryad Hoplites.... 
		
	
		
		
		
		
		
		
			
				__________________ 
				Scott Hebert 
Gaming Aficionado 
Modding Beginner
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 22nd, 2005, 01:20 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2004 
					Location: Titusville, FL 
					
					
						Posts: 450
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Unit Cost Equation
			 
             
			
		
		
		
		Oh, question.  Where do you want me to put the Magic path cost, Sushi? 
		
	
		
		
		
		
		
		
			
				__________________ 
				Scott Hebert 
Gaming Aficionado 
Modding Beginner
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 22nd, 2005, 02:30 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2005 
					Location: Central Illinois 
					
					
						Posts: 434
					 
					 
	Thanks: 7 
	
		
			
				Thanked 3 Times in 3 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Unit Cost Equation
			 
             
			
		
		
		
		Hmmm. . . I think Ill work on a raw data Unit spreadsheet. . . 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	| Thread Tools | 
	
 
	| 
	
	
	
	 | 
	
 
	| Display Modes | 
	
 
	
	
	
	
		  Linear Mode 
		
		
	 
	
	 | 
	
	
 
 
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |