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March 23rd, 2005, 06:39 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: Ideas for new Star Wars mod
I was hoping someone out there had read the New Jedi Order Series or some of the other books. Those places and the movies are where the best ideas are. That's where the people who make other Star Wars games get their ideas.
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March 23rd, 2005, 06:46 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Ideas for new Star Wars mod
I have not read them. To be honest I really was turned off to star wars books after reading the dissmal bounty hunter wars books. OMFG those were horrible!
The one book, forget the name,I think it was shadows of the empire, with Prince Xior(?) was rather good though. To bad the hero died at the end. (Took place between the events in Empire and Jedi)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 23rd, 2005, 06:52 PM
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Brigadier General
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Re: Ideas for new Star Wars mod
Quote:
Atrocities said:
The one book, forget the name,I think it was shadows of the empire, with Prince Xior(?) was rather good though. To bad the hero died at the end. (Took place between the events in Empire and Jedi)
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Yeah, that rocked! I know which one you mean. The Thrawn Trillogy ain't bad either.
Apparently Shatterpoint which is based on Mace Windu is quite good as well, according to several friends.
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March 23rd, 2005, 07:21 PM
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Major General
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Re: Ideas for new Star Wars mod
I've read quite a few, including the Jedi Academy books. Light jedi have a strict pacifist nature. They would give out defensive bonuses, as well as increase happiness and generally grease the wheels of galactic civilization to give resource extraction modifiers. Dark jedi are offensive, and should give offensive bonuses. People's happiness would be reduced near them. However, people fear them more, and dark jedi should give more resource bonuses than light jedi.
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March 23rd, 2005, 07:26 PM
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Shrapnel Fanatic
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Re: Ideas for new Star Wars mod
Quote:
Urendi Maleldil said:
The only problem is the standard armor has to be leaky. It's a small tradeoff, but I really like the stock armor.
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Stock "magic wall" armor is extremely boring. It prevents a lot of randomness in combat, which I think is a bad thing.
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March 23rd, 2005, 07:40 PM
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Brigadier General
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Re: Ideas for new Star Wars mod
Quote:
NullAshton said:
And dark jedi should give more resource bonuses than light jedi.
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Work Slave! Harder! More Effort! With this Lightsaber you don't get second chances!
Also, I really like the idea for this mod.
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March 24th, 2005, 02:23 AM
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Sergeant
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Join Date: Dec 2002
Location: Denver, CO USA
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Re: Ideas for new Star Wars mod
The ImageMod now has 366 Star Wars facilities for you to use.
Having both Star Trek and Star Wars mods for the same great game is a sci-fi fan's dream come true.
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"Murder!? Who said anything about murder!? God save the Queen!"
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March 24th, 2005, 09:39 AM
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Major General
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Re: Ideas for new Star Wars mod
Armor won't work on troops, so your idea of Bounty Hunters/AT-STs/etc get damaged first won't work.
Ion Cannons are not simply anti-electronics weapons, for as far as I know they're just heavy weapons that can be mounted on fighters.
http://www.starwars.com/databank/organization/ for a LOT of other troop types.....
The same Databank has a lot of info on the Yuuzhan Vong, they use a lot of organic technology. Also, the Databank has enough info to keep you modding for months.
You could create Neutral races like the Naboo, Gungans (yes in the Expanded Universe it is said they made the leap to space), Mon Calamari, Bothans et cetera.
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March 24th, 2005, 09:52 AM
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Major General
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Re: Ideas for new Star Wars mod
Ion cannons disable all the systems of a ship for a few seconds. When Hoth's ion cannon hit the star destroyer, this disabled all of the systems, including engines, weapons, and life support. However, all of those systems come back after a while. Ion cannons could be on a large weapon platform, have a high reload rate of about 3-5, and have disrupt reload times. The cannon would delay a ship from firing all of its weapons by an additional 5-10 combat turns.
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March 24th, 2005, 10:00 AM
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Major General
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Join Date: Jan 2005
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Re: Ideas for new Star Wars mod
OK so I was wrong.....
Perhaps multiple types (i.e. races) of bounty hunters. The Empire can build BHs of races such-and-such, the Rebels can use such-and-such, the Trade Federation such-and-such.....
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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