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April 6th, 2005, 09:37 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Star Trek Mod - Please need some help
They do have superior boarding technology and pacification weappons as well. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 6th, 2005, 09:45 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: Star Trek Mod - Please need some help
Cool, that makes sense.
Don't know if just making Space Yard ability will activate the "analyze" button, but it's worth a shot.
Code:
Name := Borg Assimilator
Description := Used to assimilate alien technological distinctiveness (analyze captured vessels).
Pic Num := 29
Tonnage Space Taken := 20
Tonnage Structure := 20
Cost Minerals := 150
Cost Organics := 150
Cost Radioactives := 150
Vehicle Type := Ship
Supply Amount Used := 0
Restrictions := None
General Group := Borg Technology
Family := 2262
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Borg Technology
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Space Yard
Ability 1 Descr := Used to analyze captured vessels.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1
Weapon Type := None
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April 6th, 2005, 09:55 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Star Trek Mod - Please need some help
Not sure if this will work as you expect it. You see any shipyard can analyze captured vessels.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 6th, 2005, 10:13 PM
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Second Lieutenant
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Join Date: Mar 2005
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Re: Star Trek Mod - Please need some help
Just tried it out with several Borg escourts. First contact was with the dominion. The Borg escourts attacked and borded Dominion vessels (had researched Borg bording parties, and got the sheild depleter and anti-personnel gun). Successfully captured the dominion ships, and when combat ended I was able to press the scrap/analyze button and select 'analyze'.
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April 6th, 2005, 10:15 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Star Trek Mod - Please need some help
Interesting.
I might "adapt" this for my Broccoli race in the Space Food Empires mod.
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April 6th, 2005, 10:20 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Star Trek Mod - Please need some help
Oh I see what your saying, add the ability to the Boarding party...... Hummmmmmmmmmm... This does raise my interst emensly.
The problem, rather question is, with the space yard ability what stops the component from becoming a cheap ship yard?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 6th, 2005, 10:21 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Star Trek Mod - Please need some help
A zero build rate!
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April 6th, 2005, 10:24 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: Star Trek Mod - Please need some help
Heh, posted at the same time.
In the example one I used 1mineral, no organics, no radioactives.
Adding the ability directly to the boarding parties, so they can do the assimilating--great idea!
EDIT: Dam, just realized something. All the bording parties are destroyed during ship capture, so the ability might be wasted on bording parties. Have ta check.
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April 6th, 2005, 10:49 PM
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Major
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Re: Star Trek Mod - Please need some help
Besides the destruction of boarding parties when they board, the space yard ability would force them to be one per ship max. It's best as a separate special purpose component IMO.
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April 6th, 2005, 10:52 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Star Trek Mod - Please need some help
I agree - no reason to assign it with boarding parties.
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