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  #31  
Old April 6th, 2005, 09:37 PM
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Default Re: Star Trek Mod - Please need some help

They do have superior boarding technology and pacification weappons as well.
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  #32  
Old April 6th, 2005, 09:45 PM
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Default Re: Star Trek Mod - Please need some help

Cool, that makes sense.

Don't know if just making Space Yard ability will activate the "analyze" button, but it's worth a shot.

Code:
Name                  := Borg Assimilator
Description := Used to assimilate alien technological distinctiveness (analyze captured vessels).
Pic Num := 29
Tonnage Space Taken := 20
Tonnage Structure := 20
Cost Minerals := 150
Cost Organics := 150
Cost Radioactives := 150
Vehicle Type := Ship
Supply Amount Used := 0
Restrictions := None
General Group := Borg Technology
Family := 2262
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Borg Technology
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Space Yard
Ability 1 Descr := Used to analyze captured vessels.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 1
Weapon Type := None

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  #33  
Old April 6th, 2005, 09:55 PM
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Default Re: Star Trek Mod - Please need some help

Not sure if this will work as you expect it. You see any shipyard can analyze captured vessels.
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  #34  
Old April 6th, 2005, 10:13 PM
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Default Re: Star Trek Mod - Please need some help

Just tried it out with several Borg escourts. First contact was with the dominion. The Borg escourts attacked and borded Dominion vessels (had researched Borg bording parties, and got the sheild depleter and anti-personnel gun). Successfully captured the dominion ships, and when combat ended I was able to press the scrap/analyze button and select 'analyze'.
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  #35  
Old April 6th, 2005, 10:15 PM
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Default Re: Star Trek Mod - Please need some help

Interesting.

I might "adapt" this for my Broccoli race in the Space Food Empires mod.
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  #36  
Old April 6th, 2005, 10:20 PM
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Default Re: Star Trek Mod - Please need some help

Oh I see what your saying, add the ability to the Boarding party...... Hummmmmmmmmmm... This does raise my interst emensly.

The problem, rather question is, with the space yard ability what stops the component from becoming a cheap ship yard?
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  #37  
Old April 6th, 2005, 10:21 PM
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Default Re: Star Trek Mod - Please need some help

A zero build rate!
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  #38  
Old April 6th, 2005, 10:24 PM
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Default Re: Star Trek Mod - Please need some help

Heh, posted at the same time.

In the example one I used 1mineral, no organics, no radioactives.

Adding the ability directly to the boarding parties, so they can do the assimilating--great idea!

EDIT: Dam, just realized something. All the bording parties are destroyed during ship capture, so the ability might be wasted on bording parties. Have ta check.
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  #39  
Old April 6th, 2005, 10:49 PM
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Default Re: Star Trek Mod - Please need some help

Besides the destruction of boarding parties when they board, the space yard ability would force them to be one per ship max. It's best as a separate special purpose component IMO.
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  #40  
Old April 6th, 2005, 10:52 PM
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Default Re: Star Trek Mod - Please need some help

I agree - no reason to assign it with boarding parties.
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