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Old April 7th, 2005, 09:20 PM
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Default Movement questions for the FAQ.

I just want to be very sure that this information is correct. I'd appreciate help so I don't have to spend time testing/verifying these. These questions are for stock v1.91. Please answer or verify correctness.


1) A ship gets 1 movement point per engine. Every 3rd level of propulsion tech gives 1 bonus move per turn. Mixed engine types give lowest bonus available.

2) Movement supply cost is based on total movement; including solar sails and bonus engine movement and emergency propulsion.

3) combat movement speed is 1/2 strategic speed rounded up. (fighters will add afterburner movement to this)

4) A ship with no supplies is reduced to a movement of 1 per strategic turn and 1 per combat turn. side note: no supplies means no shields or weapons fire in combat for weapons that use supplies; also no cloaking.

5) How is movement affected in a ship with a destroyed master computer (no b/cq/ls)? ________ per strategic turn and _____ per combat turn.

6) How is movement affected in a ship with a destroyed bridge (no aux con or master computer)? ________ per strategic turn and _____ per combat turn.

7) How is movement affected in a ship with some CQ destroyed (no master computer)? ________ per strategic turn and _____ per combat turn.

8) How is movement affected in a ship with all CQ destroyed (no master computer)? ________ per strategic turn and _____ per combat turn.

9) How is movement affected in a ship with some LS destroyed (no master computer)? ________ per strategic turn and _____ per combat turn.

10) How is movement affected in a ship with all LS destroyed (no master computer)? ________ per strategic turn and _____ per combat turn.

11) If a ship has a master computer and 1 each of b/cq/ls, how is movement affected as any/all get destroyed?

12) for 5 - 11, do any of these affect the ability to fire weapons?



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Old April 7th, 2005, 09:32 PM
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Default Re: Movement questions for the FAQ.

1) Sounds good

2) No. Each square moved costs the total supply use of every undamaged engine aboard the ship.
A ship with one ion drive will use 10 supplies per square, and a quantum drive will use 10 supplies per square.
A ship with two engines will use 20 supplies per square.
Solar sails increase the speed of the ship only.
Thus in one turn, the ship may move farther, but the supplies used per square remain the same.

3) Yes

4) Yes

5) Lack of Bridge = Speed divided by 2
Lack of Crew Quarters = Speed divided by 2
Lack of Lifesupport = Speed divided by 4.
The above MULTIPLY with each other.
A ship with originally speed 20 would only move speed 5 if it lost bridge and crew quarters, but still had one lifesupport.

Master computers satisfy all three requirements, and thusly avoid the penalties mentioned above.
No other side effects occur as far as weapons and shields and such.
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Old April 7th, 2005, 09:46 PM
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Default Re: Movement questions for the FAQ.

SJ you are the master. Thanks!


edit: just to be very precise: regarding cq & ls... if a ship requires more than 1 but still has at least 1 of each undestroyed, am I correct in thinking that there would be no reduction in speed?


edit2: for speed/2 or speed/4, which way is strategic movement rounded?
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Old April 7th, 2005, 10:05 PM
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Default Re: Movement questions for the FAQ.

I believe it rounds down, but never to less than 1.

More than one may be required for a valid design, however only one component is required to avoid the penalties.

On very large ships, a Master computer with a single B/CQ/LS backup will protect you from the ill effects of computer viruses.
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