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June 8th, 2005, 06:48 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Vampire **** = Spider Feed
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June 8th, 2005, 11:54 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Slugfest 3 (open)
Quote:
The Panther said:
By turn 20 or so in this game, it was obvious to me that I don't have the slightest idea how to play TC with all its mages having so many schools but too low of levels.
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Yeah base TC is difficult to play.
Your Celestial Masters could use falling frost, but this spell is not as good as air or fire battlemagic in most cases.
Summonwise your Mages can't do anything decent too.
Only forging possibilities are above average.
I don't remember your god but something like f9d4 as pretender should work quite well. With this bless your sacreds become quite strong and in midgame you can then summon banelords and equip them easily with standard gears forged by your mages.
But Tien Chi or Pan CW are never as potent as e.g. Base Pangenea, Man or Vanheim with our Game-Settings.
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June 9th, 2005, 12:35 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: Slugfest 3 (open)
Im inclined to think Pan CW sucks pretty bad no matter what the settings are...
__________________
Every time you download music, God kills a kitten.
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June 9th, 2005, 08:00 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Slugfest 3 (open)
Quote:
The_Tauren13 said:
Im inclined to think Pan CW sucks pretty bad no matter what the settings are...
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For blitzes it is half decent.
I agree of course that Pan cw is one of the worst nations together with Tien Chi and Ulm and Caelum RotR.
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June 9th, 2005, 09:23 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Slugfest 3 (open)
It could be very fun from a role-playing point of view (such as in Yarnspinners).
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June 15th, 2005, 06:52 AM
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Corporal
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Join Date: Jan 2004
Location: Finland
Posts: 92
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Re: Slugfest 3 (open)
Hello all,
Is Boron (Pangaea) still missing?
I am at war with him and it is bit hard to know what to do just now.
Last turn there was no problem - I wasn't attacking him anyways. But to continue I think I need to know the situation. I don't want to fight against someone not taking turns.
- Turms, Arcoscephale
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June 15th, 2005, 08:58 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Slugfest 3 (open)
Quote:
Turms said:
Hello all,
Is Boron (Pangaea) still missing?
I am at war with him and it is bit hard to know what to do just now.
Last turn there was no problem - I wasn't attacking him anyways. But to continue I think I need to know the situation. I don't want to fight against someone not taking turns.
- Turms, Arcoscephale
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Thanks Turms. I did my last turn.
I did the turn before too but i was a bit busy and unfortunately sent the .trn-file instead of the .2h-file.
Since i am a bit busy atm i only check my email every 2 days, the host shedule. So i read Oversways email too late too. Sorry for the delay, now everything should be fine again though . So hf slaughtering the innocent pangenean wood creatures .
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June 15th, 2005, 11:46 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
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Re: Slugfest 3 (open)
I have become AI, so feel free to annex the wastelands of T'ien Ch'i at your leisure.
At least waste provinces have a higher probablilty of sites (supposedly just like swamps), and I have searched them a bunch such that I have massive gem income. Three of them even have a higher gem income than my capitol. So the provinces are not entirely worthless.
Unfortunately, I made my pretender to maximize gold income on the rich world, and that failed from starting in the wastes. Plus, I am obviously not very good with TC, which seems a very difficult nation to master. Not taking a magic scale was a huge mistake for sure.
Good luck to all players while I am out on vacation for the next couple of weeks.
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June 15th, 2005, 12:37 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: Slugfest 3 (open)
Want to reveal your strategy? I guess lots of gold could be used for lots of strategies. But say compared to going with an sc pretender? (I bet TC wouldn't benefit much from a rainbow pretender )
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June 15th, 2005, 01:10 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Slugfest 3 (open)
I took the Father of Serpents with E4D4N4. His job was searching using the missing schools from my Fire/Air/Water/Astral prophet CM. Also the three level 4 schools gave a minor bless to my red guards, celestial summons, and mages. That part worked splendidly in that I found 21 sites in 7 provinces searching 1124244040 (missing blood and unholy) with only my astral-random prophet plus God. Of course, waste is supposed to have a 20% site bonus, and when added to the 75% game setting, this seems right to me based on my numerous sites.
I took income scales (order, growth and only heat 1 sloth 1) for high gold. In my test games after about 10 turns, I was able to recruit a CM every turn plus some red guards & archers, and still build 450 gold castles every other turn. I testing mostly on Inland, which was a huge mistake in retrospect. Had I noticed the preponderance of wastelands and the many starting spots with too few neighbors on Ringworld, I would have made a different pretender. If I had known I was starting next to a VQ, I would have taken the Fire 9 bless and quickly destroyed her with my Celestial Soldiers and Red Guards. But I had taken F9 bless in one of my recent games and wanted to try something different.
In the actual game, I suffered from a serious lack of income. Also, my drain 1 scale meant I was in dire need of a library, but I never found one.
I did discover that TC without magic research is pretty darn bad! Though TC may be weak regardless...
For sure, I will know a lot more about how to play TC next time!
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