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  #101  
Old June 8th, 2005, 06:48 PM
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PashaDawg PashaDawg is offline
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Default Re: Vampire **** = Spider Feed

Quote:
Oversway said:
Just head your army south to the ring station and jump past arco... I'm sure he'll be waiting for you
[img]/threads/images/Graemlins/Cold.gif[/img] [img]/threads/images/Graemlins/Cold.gif[/img] [img]/threads/images/Graemlins/Cold.gif[/img] LIES! That is a C'TIS TRICK!! The Great Spider Lord will not prove his superiority by doing something so sneaky. Bah! But, it does not suprise the Great Spider Lord that the C'TIS PIG's tiny little mind thinks that way. WAR ON THE C'TIS PIG!!!
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  #102  
Old June 8th, 2005, 11:54 PM
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Default Re: Slugfest 3 (open)

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The Panther said:
By turn 20 or so in this game, it was obvious to me that I don't have the slightest idea how to play TC with all its mages having so many schools but too low of levels.
Yeah base TC is difficult to play.

Your Celestial Masters could use falling frost, but this spell is not as good as air or fire battlemagic in most cases.

Summonwise your Mages can't do anything decent too.

Only forging possibilities are above average.

I don't remember your god but something like f9d4 as pretender should work quite well. With this bless your sacreds become quite strong and in midgame you can then summon banelords and equip them easily with standard gears forged by your mages.

But Tien Chi or Pan CW are never as potent as e.g. Base Pangenea, Man or Vanheim with our Game-Settings.
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  #103  
Old June 9th, 2005, 12:35 AM
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The_Tauren13 The_Tauren13 is offline
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Default Re: Slugfest 3 (open)

Im inclined to think Pan CW sucks pretty bad no matter what the settings are...
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  #104  
Old June 9th, 2005, 08:00 AM
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Default Re: Slugfest 3 (open)

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The_Tauren13 said:
Im inclined to think Pan CW sucks pretty bad no matter what the settings are...
For blitzes it is half decent.
I agree of course that Pan cw is one of the worst nations together with Tien Chi and Ulm and Caelum RotR.
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  #105  
Old June 9th, 2005, 09:23 AM
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Default Re: Slugfest 3 (open)

It could be very fun from a role-playing point of view (such as in Yarnspinners).
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  #106  
Old June 15th, 2005, 06:52 AM

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Default Re: Slugfest 3 (open)

Hello all,

Is Boron (Pangaea) still missing?

I am at war with him and it is bit hard to know what to do just now.
Last turn there was no problem - I wasn't attacking him anyways. But to continue I think I need to know the situation. I don't want to fight against someone not taking turns.

- Turms, Arcoscephale
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  #107  
Old June 15th, 2005, 08:58 AM
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Default Re: Slugfest 3 (open)

Quote:
Turms said:
Hello all,

Is Boron (Pangaea) still missing?

I am at war with him and it is bit hard to know what to do just now.
Last turn there was no problem - I wasn't attacking him anyways. But to continue I think I need to know the situation. I don't want to fight against someone not taking turns.

- Turms, Arcoscephale
Thanks Turms. I did my last turn.
I did the turn before too but i was a bit busy and unfortunately sent the .trn-file instead of the .2h-file.
Since i am a bit busy atm i only check my email every 2 days, the host shedule. So i read Oversways email too late too. Sorry for the delay, now everything should be fine again though . So hf slaughtering the innocent pangenean wood creatures .
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  #108  
Old June 15th, 2005, 11:46 AM

The Panther The Panther is offline
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Default Re: Slugfest 3 (open)

I have become AI, so feel free to annex the wastelands of T'ien Ch'i at your leisure.

At least waste provinces have a higher probablilty of sites (supposedly just like swamps), and I have searched them a bunch such that I have massive gem income. Three of them even have a higher gem income than my capitol. So the provinces are not entirely worthless.

Unfortunately, I made my pretender to maximize gold income on the rich world, and that failed from starting in the wastes. Plus, I am obviously not very good with TC, which seems a very difficult nation to master. Not taking a magic scale was a huge mistake for sure.

Good luck to all players while I am out on vacation for the next couple of weeks.
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  #109  
Old June 15th, 2005, 12:37 PM

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Default Re: Slugfest 3 (open)

Want to reveal your strategy? I guess lots of gold could be used for lots of strategies. But say compared to going with an sc pretender? (I bet TC wouldn't benefit much from a rainbow pretender )
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  #110  
Old June 15th, 2005, 01:10 PM

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Default Re: Slugfest 3 (open)

I took the Father of Serpents with E4D4N4. His job was searching using the missing schools from my Fire/Air/Water/Astral prophet CM. Also the three level 4 schools gave a minor bless to my red guards, celestial summons, and mages. That part worked splendidly in that I found 21 sites in 7 provinces searching 1124244040 (missing blood and unholy) with only my astral-random prophet plus God. Of course, waste is supposed to have a 20% site bonus, and when added to the 75% game setting, this seems right to me based on my numerous sites.

I took income scales (order, growth and only heat 1 sloth 1) for high gold. In my test games after about 10 turns, I was able to recruit a CM every turn plus some red guards & archers, and still build 450 gold castles every other turn. I testing mostly on Inland, which was a huge mistake in retrospect. Had I noticed the preponderance of wastelands and the many starting spots with too few neighbors on Ringworld, I would have made a different pretender. If I had known I was starting next to a VQ, I would have taken the Fire 9 bless and quickly destroyed her with my Celestial Soldiers and Red Guards. But I had taken F9 bless in one of my recent games and wanted to try something different.

In the actual game, I suffered from a serious lack of income. Also, my drain 1 scale meant I was in dire need of a library, but I never found one.

I did discover that TC without magic research is pretty darn bad! Though TC may be weak regardless...

For sure, I will know a lot more about how to play TC next time!
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