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June 11th, 2005, 09:57 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Screwed : Paradise Lost
Quote:
Alneyan said:
In addition, cradlez14 uses a tga file with a different name than regular Cradle, so you will need to copy your cradle.tga file and rename it cradlez14.tga (unless Caine changed the #imagefile in the .map file he used).
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Feh. Nope - used what was on mosehansen, didn't realize that it required a renamed, duplicate copy of the .tga file. Not sure why it does, since I believe the two image files are exact duplicates - just a waste of disk space.
__________________
Wormwood and wine, and the bitter taste of ashes.
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June 11th, 2005, 08:11 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
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Re: Screwed : Paradise Lost
Turn 2 is up.
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June 12th, 2005, 02:18 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Screwed : Paradise Lost
Looks like I'll be putting Atlantis on AI - billpaxton didn't get turn 1 in despite a PM about it, and looks like he's going to miss turn 2 as well.
__________________
Wormwood and wine, and the bitter taste of ashes.
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June 12th, 2005, 09:29 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: New Mosehansen Game, Paradise Lost
New turn - Looks like Atlantis may've finally shown up, albeit after the turn ran.
__________________
Wormwood and wine, and the bitter taste of ashes.
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June 13th, 2005, 07:07 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: New Mosehansen Game, Paradise Lost
Its ok, that he idled, we will have enough problems getting him out of the sea :*)
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June 13th, 2005, 09:32 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: New Mosehansen Game, Paradise Lost
New turn in 9 minutes - looks like Pythium and Ulm will stale this time.
Edit : Pythium got in at the last moment. My intention is to set nations to AI if they stale repeatedly too often. Right now the game is waiting on Ulm and Atlantis again.
__________________
Wormwood and wine, and the bitter taste of ashes.
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June 14th, 2005, 09:52 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: New Mosehansen Game, Paradise Lost
Ok, i say thats a good idea.
And i say, lets make it as fast as possible.
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June 14th, 2005, 08:38 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: New Mosehansen Game, Paradise Lost
If Korn's Ulm stales again, I'll set it to AI as soon as I see the next turn waiting on him again.
__________________
Wormwood and wine, and the bitter taste of ashes.
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June 14th, 2005, 10:42 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: New Mosehansen Game, Paradise Lost
New turn; Ulm staled, and I'll set them to AI as soon as needful.
__________________
Wormwood and wine, and the bitter taste of ashes.
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June 14th, 2005, 11:05 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
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Re: New Mosehansen Game, Paradise Lost
Wow... this could be an "interesting" game for me. At least I will try to make it interesting. But I made the mistake of experimenting with scales with this pretender, not knowing that sloth 1 and cold 2 gives you NO income (after turn 2). -sigh-
But we will prevail. Go Arco!!!
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