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July 2nd, 2005, 08:19 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Ulm becomes the superpower
Was nasty how you killed my Moloch Jeffr .
Seems as if the attacker is always in the disadvantage since he gets swarmed by troops and the enemy SCs then easily kill him. In a 1on1 i am almost 100% sure your Moloch wouldn't have had a chance but in our fight my stupid moloch just attacked your longbows while your Moloch could land blow after blow .
Well new try new luck .
I am almost sure now though that jurri will win the game. I am basically dead, Aku is basically dead, you are kinda weakened. Chris is still in good shape but not good enough to win the game.
Invisible swarm has been one of my most exciting server mp games .
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July 3rd, 2005, 02:09 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Ulm becomes the superpower
Dude, it's not over till it's over! You and Aku are far from dead, anything can happen.
(Also, please share the invincible strategy that assures my victory! I sure could use one! )
About attacking versus defending, in my opinion that's not as straight-forward as that. Sometimes it makes very great sense to be the attacker, either in the magic phase (to hit before the reinforcements arrive) or otherwise. Or if you mean tactically: if you have fast enough troops and a full length script on your guy there should be no problem, as your troops will engage the enemy before your SC attacks. Another option is to use a non-flying guy, or a storm, to bolster the flanks of your SC. Lots of possible tactics!
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July 5th, 2005, 12:48 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Ulm becomes the superpower
New turn's up!
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July 5th, 2005, 06:23 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
Thanks: 0
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Re: Ulm becomes the superpower
New turn is up !
Chris has taken the fort at Man and is besieging Machaka and another fort.
Chris destroyed one of my armies by brilliantly letting his assassinating spy be killed, giving my commander the Fenris Pelt in the process. My commander then berserked in the battle later in the turn and was promptly killed. He then destroyed two other forces via the more traditional Ghost Riders.
Not to mention that my Globals were dispelled. So, not a good day for the good guys
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July 6th, 2005, 12:24 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Ulm becomes the superpower
Hehe, yes having my assassin be killed was the plan all along. I iz so smrt.
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July 6th, 2005, 01:42 PM
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Captain
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Join Date: Jul 2004
Location: New York
Posts: 863
Thanks: 0
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Re: Ulm becomes the superpower
new turn!
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July 7th, 2005, 08:32 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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The human condition
A new turn.
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July 7th, 2005, 03:08 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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A Tale of Two Cities
Ulm and Pangea are locked in a bitter struggle and the rumors of which are circulating around the world.
One Capital is nearly abandoned, all the garrisons emptied. In the forest home of Pangea, unruly satyrs and centaurs riot in the streets, openly defying the rule of their Moloch Overlord, a False god. They refuse to work, and are preventing the training of new troops, even the fearsome White Centaur cadets are left without arms, supplies and instruction. Some say the people of Pangea have seen an omen in the heavens, a sign of great significance, and they no longer believe their cruel master can lead them to victory. Others say it is simply the work of Ulmish spies, sowing the seeds of discord. Whatever the reason, all agree that these omens signal the time of the evil Ger is coming to an end.
However, he is not going down without a fight. Even now in the Great Citadel of Ulm, a shining black jewel in the black forest, huge monstrous tree-beings are laying seige to the castle, and causing near-panic amongst the populace. With them have come a vast army of centaurs intent on tearing down the fortress brick by brick. The Great Commander of Ulm instructs his Guardians to stand firm with the knowledge that the forest creatures have not brought any siege equipment with them, and they cannot break the walls. Still, exit from the castle is now impossible with two gigantic Tree Lords blocking the gate. The soldiers fear they may have to resort to eating their pets to survive the seemingly eternal seige that lies ahead.
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July 7th, 2005, 07:05 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: A Tale of Two Cities
Hey, my trees should be able to rip down walls, shouldn't they? That happened during the Lord of the Rings.
Am I at least starving the metal heads or doing something the least bit harmful? That move was sort of a wing and a prayer kind of thing. I thought that I would at least be able to harm the castle a little bit. Crap
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July 7th, 2005, 09:33 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: A Tale of Two Cities
New turn is up!
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