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				July 15th, 2005, 10:56 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: Feb 2005 
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				 Re: Private Message 
 
I agree, although I got my turn in... but it was rushed, I'll probably change some things tonight if the clock gets reset   |  
	
		
	
	
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				July 15th, 2005, 12:30 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Jul 2004 Location: Panama City beach, Fl, USA 
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				 Re: Private Message 
 The Clock was Reset |  
	
		
	
	
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				July 15th, 2005, 03:06 PM
			
			
			
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 Captain |  | 
					Join Date: Jul 2004 Location: New York 
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				 Re: Private Message 
 yeah sorry about that, the clock was fixed |  
	
		
	
	
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				July 16th, 2005, 01:32 PM
			
			
			
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 Corporal |  | 
					Join Date: Apr 2005 
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				 Re: Private Message 
 Nooooooo.I have to leave for camp on sunday.
 And mean while I am reclaiming my capital from the dirty sneaky pyths.
 My camp is a "computer camp" meaning they have computers.
 It is possible that I might be able to continue from there.
 But it is also possible I could not.
 So I was wondering if it would be okay with you guys If I did not go AI, and then atempted to continue at the camp. If I did not, I would stale and then could you guys set me on AI?
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				July 16th, 2005, 01:37 PM
			
			
			
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					Join Date: Jul 2004 Location: New York 
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				 Re: Private Message 
 Thats fine Ribbon Blue. |  
	
		
	
	
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				July 16th, 2005, 03:26 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2004 
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				 Re: Private Message 
 Another victory over the evil armies of Tien Chi! For the second turn in a row the enemy is thoroughly routed. The fire-blessed Red Guards and Celestial Soldiers did manage to inflict significant casualties on the nature-blessed Herses and Woodsmen, but the cost is easily bearable, with fresh troops flowing up form the heartland every turn.
 Of course, it seems there is no end to these Tien Chi armies either, but their eventual victory shall be dearly bought!
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				July 17th, 2005, 02:31 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2004 
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				 Re: Private Message 
 Hmmm interesting to see that making the hellsword do -10 damage was not quite enough to adequately nerf it    
At least that Golem did not completely blenderize my army...   |  
	
		
	
	
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				July 17th, 2005, 03:06 AM
			
			
			
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					Join Date: Jul 2004 Location: New York 
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				 Re: Private Message 
 Jotum probably has to best chance against a hellsword golem because you can actually hurt it at 26 prot and give it afflictions. Now I have to summon a new one this turn and transfer the gear and heal the afflictions of the old golem which will take a few turns and give him new gear. Bah the hassles. Anyway I have another sc coming your way but hes not a golem. One that will theoretically do better than the golem.
 Soapy did the troops that routed die because I dont see a province they could of retreated to?
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				July 17th, 2005, 03:12 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: Mar 2004 Location: Seattle 
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				 Re: Private Message 
 Hmmm ... a golem you say? I guess astral weapon reared it's ugly head. That is a pity. It was one of the openings Zen left in the mod. |  
	
		
	
	
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				July 17th, 2005, 10:39 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: Feb 2005 
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				 Re: Private Message 
 Seems like a fair opening, since you have a counter with magic duel. (and for the golem, other counters as well).  Anyways, I don't think the idea was to completely eliminate life drain weapons. |  
	
		
	
	
	
	
	
	
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