Quote:
FJ_MD said:
To model nukes explosions will not be so interesting because all the map and all the units in it at the moment of the explosion will simply vanish.
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.....I'm seriously at a loss for words here....
The W54 warhead used on the Davy Crockett weighed just 51 pounds and was the smallest and lightest fission bomb (implosion type) ever deployed by the United States, with a variable explosive yield of 0.01 kilotons (equivalent to 10 tons of TNT, or two to four times as powerful as the ammonium nitrate bomb which destroyed the Alfred P. Murrah federal building in Oklahoma City on April 19, 1995) or 0.02 kilotons-1 kiloton.
Basically during the 1950s, and early 1960s, the entire
US Military strategy for defending Europe against
Soviet Invasion was using a lot of tactical nukes, backed
up with a small army to hold the ground.
It's seriously feasible to consider small (up to 5
kiloton) nuclear weapons as workable with the SPCAMO
engine, particularly in the 1950s, early 1960s,
before McNamara took over and built a large conventional
US Army.
Link to Nuke Calculator
A 1 kt weapon would only vaporize everything utterly in a radius of 30-40 meters, and the various weapon effects
such as ionizing radiation, air blast, thermal pulse, would
extend out to 700-800 meters.
A 5 kt weapon would vaporize everything utterly in a radius of 60-80 meters, and the various weapon effects
such as ionizing radiation, air blast, thermal pulse, would
extend out to 1100-1300 meters.
Considering that you can play upon maps as big as 10 by 8 kilometers with WinMBT, tactical nukes on those maps would
be feasible as you would have manuever room to spread out
your multiple echelons to avoid them all being taken out
by a tactical nuke.