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July 29th, 2005, 10:45 PM
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Private
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Join Date: Jul 2005
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Re: PBEM Game: Yarnspinners 2
Pythium Baby-Killing Alleged
Inland (ONN) Rumors continued to surface alleging the wholesale slaughter of infants in territories conquered by the Pythium military. Sources, who asked to remain anonymous for fear of reprisals, indicated that Pythium standard practice after conquering an enemy province is to put to death any children who might grow up to avenge their father's deaths. The heads of widows of fallen soldiers are shaved, and the harvested hair is used to stuff the pillows of the conquerors.
Reaction from neighboring governments was swift. "It's a clear continuation of Pythium's rampant militarism. After the tragedy of Solian, is anyone truly surprised?" said a source within the nation of Man.
Following Pythium's explosive territorial expansion, diplomatic channels have become more active with calls of condemnation for the so-called "renegade nation." While no nation will go on record as openly calling for a multilateral intervention in the situation, privately, great concern is being expressed in the back hallways of government of all of Pythium's neighbors.
A representative from the government of Pythium could not be contacted for comment before press time.
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July 30th, 2005, 05:38 PM
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Corporal
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Join Date: Oct 2004
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Re: PBEM Game: Yarnspinners 2
Marignon Defends Culture of Life
The LORD has forbidden men from raising up the dead, and has given us an example in Ermor of what happens when foolish prides causes us to forsake His wisdom.
It is the policy of the Church of Marignon not to side with the tergiversators who are known to practice death magic and thus imperil the souls of men. This means no trade of materials or information, no mutual defense agreements, and no alliances against a third party. The best such heretics can expect is a frosty peace while the Church chooses to focus on greater threats.
If an offending nation is willing to relinquish the use of the death magic: using neither undead soldiers, nor artifacts made with death gems, nor casting dark rituals, then Marignon will resume normal and friendly relations and work to convert that nation peacefully.
Father Muszinger
997 A.P.P.M., or Turn18 in the common tongue.
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July 30th, 2005, 05:42 PM
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Corporal
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Join Date: Oct 2004
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Re: PBEM Game: Yarnspinners 2
Since it looks like no-one else is going to guess...
Your comments on your first guess lead me to believe that you would guess the configuration for the Three Above correctly the second time. However, you were also mislead by Turn 18 when contemplating the Three Below. It was Polgrave who actually made the Skull Talisman for Wic. I didn't think about this contest when writing that yarn or I would have tried to make that more clear.
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August 2nd, 2005, 09:59 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
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Re: PBEM Game: Yarnspinners 2
So, what's our status? How many people are we waiting for?
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August 2nd, 2005, 10:45 AM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
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Re: PBEM Game: Yarnspinners 2
Yes, what is taking so long? We've been slipping into 5 or more days elapsed between turns lately, and it would be nice if we could pick up the pace a little bit...
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August 3rd, 2005, 11:09 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
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Re: PBEM Game: Yarnspinners 2
I note in other threads that Pasha and Panther are/were having computer problems. Anyone else we're waiting for?
I've written my turn 21, but it was an easy one (a collection of letters). It'll be up after I see turn 19 or 20, probably, to allow for last-minute additions. But I have trouble getting too far ahead without some deadline-induced panic. Turn 24 needs that kick!
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August 3rd, 2005, 11:54 AM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
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Re: PBEM Game: Yarnspinners 2
Djo,
Perhaps you should offer ghost-writing services to some of the quieter nations, if you're running out of things to write?
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August 3rd, 2005, 12:07 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
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Thanked 13 Times in 9 Posts
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Re: PBEM Game: Yarnspinners 2
What I need is the oh-god-its-turn-24-I've-only-got-a-draft panic...with a side order of and-I-still-need-to-play-the-turn-I've-got-no-money-and-Pythium-is-on-my-doorstep.
I suppose I could use my time to write slanderous accusations against other nations, since that precedent has been set. Or proclamations. Or something.
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August 3rd, 2005, 12:25 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
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Thanked 13 Times in 9 Posts
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Re: PBEM Game: Yarnspinners 2
Pythium turn 18:
Monday: got up late; headache; don't feel like researching today. Need to tell slaves to polish statue base!
Tuesday: what is Brutus doing? Expense account all out of whack. Note to self: slaughter more babies.
Thursday: never order Marignon take-out again; sick all night
Saturday: met attractive female statue in courtyard; just my type, not too chatty, but I don't think she fancies me
Monday: where did weekend go? sigh, back to work; what to do today: (a) conquest, (b) hire more mercenaries, (c) kill babies
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August 3rd, 2005, 04:24 PM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
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Re: PBEM Game: Yarnspinners 2
Hehe
Ermor shouldn't be hard, either:
Ermor, Turn 3:
BRAAAAAAAAAAINS...
Ermor, Turn 6:
BRAAAAAAAAAAINS...
Ermor, Turn 9:
(after killing off some researchers)
BRAAAAAAAAAANES...
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