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July 26th, 2005, 03:33 AM
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Sergeant
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Join Date: Dec 2003
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Re: Star Control Mod
I loved the fast, agile Pkunk and Spathi. Whittling away for teh win! I could use Spathi for zero-loss Vux farming and amass a fortune if I wanted. Fast ships are also useful against the slow Mycon. If you time your pass just right, you end up behind the Mycon ship just as it fires, causing to hit itself. Never did like the Orz though, couldn't get the hang of rotating the cannon while flying around.
As for the Ilwrath, once I had the whole "enemy is diagonally opposite of you" thing down, killing them became a breeze so long as I could keep out of their range.
My favorite "fun" ship had to be the Thraddash Torch though. > 
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July 26th, 2005, 04:19 AM
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Shrapnel Fanatic
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Re: Star Control Mod
...So long ago. So much forgotten...
Um, I liked the machine ships that transformed, the saucer ships and the cowards ships.
Running away just fast enough that they don't get farther away or closer and shooting back at them...Sure way to win, against most.
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July 29th, 2005, 01:01 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Star Control Mod
Here's a Tech Area file... did I forget anything important?
I'm intending to have Afterburners provide not only bonus combat movement but also emergency movement for a ship... pretty nifty huh? "Scotty, overload those engines, we really need to go faster!"
edit: oh, BTW, does negative Combat Movement (afterburners ability) work? I'd like to put that on the one big cannon that that one race (Druuge?) gets... 
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August 2nd, 2005, 12:46 PM
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General
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Join Date: Apr 2001
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Re: Star Control Mod
Here's a facility.txt!
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August 2nd, 2005, 01:10 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Star Control Mod
Quote:
Ed Kolis said:
edit: oh, BTW, does negative Combat Movement (afterburners ability) work? I'd like to put that on the one big cannon that that one race (Druuge?) gets...
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Only the best value on the ship gets used. And zero always counts as an option 
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August 2nd, 2005, 11:49 PM
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General
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Join Date: Apr 2001
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Re: Star Control Mod
Even if the ability isn't explicitly specified as zero? Oh well... 
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August 3rd, 2005, 02:59 PM
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National Security Advisor
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Re: Star Control Mod
Besides, the Druuge cannon made them go FASTER..just, ah, backwards.
SE4 can't really model that; negative afterburners would just slow the ship down.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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August 6th, 2005, 07:28 PM
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General
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Join Date: Apr 2001
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Re: Star Control Mod
The SC Mod now has a homepage at Ed's Space Empires Starbase!
http://kolis.dyndns.org/ed/se/se4/scmod
Check out the Ilwrath Avenger! 
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August 6th, 2005, 08:12 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Star Control Mod
Yeah, pretty good.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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