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September 4th, 2005, 05:54 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Turn 9
Four SU-76 assualt guns showed up on the scene in the southern area. The Pershing Tankers took out three of them,also another T-34/85 that showed up out north.
My ground forces are rapidly diminishing.I lost a vickers section and most of another rifle squad up north to yet another dug in enemy rifle section on another hiltop.
In the south my ground troops are suffering as well,many partial,routed squads.
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September 4th, 2005, 07:52 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Turn 10
This turn saw the breaking of the NK lines up north. The last known dug in rifle section is fleeing,routed by combined arms. An enemy MG section was also destroyed up there.
Screenshot shows the area of breakthrough in the north.
In the south little progress is made, the enemy still has rifle sections down there causing trouble. The last of the SU-76 assualt guns was destroyed though. The M-26 Tankers are doing a fine job in this game. Not a scratch on any of them,to this point.
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September 5th, 2005, 12:05 PM
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Second Lieutenant
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Join Date: Jun 2005
Location: Smyrna Ga.
Posts: 403
Thanks: 0
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Re: Turn 10
You are fortunate to still have all your Pershings! I'm sure Colonel Dolvin is very proud of you. He's zealous about his tanks.
The descriptions you're giving do make the battle come alive. Looks like you are headed for a victory.
WB
__________________
Wild Bill Wilder
Independent Game Consultant
Scenario Designer
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September 6th, 2005, 09:52 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Turn 11
A direct hit by an enemy mortar round landed in the midst of a 5 or 6 man squad. They were all destroyed. A couple more partial squads were also destroyed. The enemy lost a couple as well,broken down squads I finished off.
The pershings take aim and fire at various NK rifle sections on the map.My manpower is very limited now,the pershings will be tasked with taking the victory hexes soon.
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September 7th, 2005, 01:59 AM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Turn 12
The enemy finished off a couple of my one or two man squads.
Another enemy rifle section appeared up north and destroyed a pershing.
The four remaining pershings swing down into the pass and advance on the victory hexes.
Screenshot shows the pershings amidst various NK rifles sections.
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September 7th, 2005, 08:01 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Turn 13
Each side lost the rest of one rifle section that was badly beat up and routed. I split the tanks up and direct 2 toward each of the remaining vic hexes.
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September 7th, 2005, 08:08 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Turn 14
Each team of two tanks captured a victory hex. We control them all now. At the southern hex,the tanks destroy an enemy MG unit.
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September 7th, 2005, 08:12 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Game Over
Another NK T-34/85 shows up,but too late to matter.
Screenshot shows final score. A Decisive victory.
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September 9th, 2005, 11:57 AM
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Second Lieutenant
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Join Date: Jun 2005
Location: Smyrna Ga.
Posts: 403
Thanks: 0
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Re: Game Over
Very nicely done, Skirmisher. I'll be interested to know just how other gamers did with this one.
I appreciate the hard work you put into preparing this AAR.
WB
__________________
Wild Bill Wilder
Independent Game Consultant
Scenario Designer
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September 9th, 2005, 04:29 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Game Over
Your welcome.
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