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  #11  
Old September 24th, 2005, 05:25 AM
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Default Re: Ruins Tech

man damn now that is really pissing me off. I was actually relying on this for the wars to come.
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  #12  
Old September 24th, 2005, 01:57 PM
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Default Re: Ruins Tech

Having just tested it with tactical combat in Stock SE4, i can say that it indeed does work.

The most experienced ship with a NCN device spreads that experience to all other NCN ships in the fleet for matters of hit-chance.

Note that the experienced ship needs an NCN, and every ship you want to give experience to needs an NCN.
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  #13  
Old September 24th, 2005, 05:40 PM
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Default Re: Ruins Tech

Perhaps the description is a little misleading:

"This ship gets an experience level as high as any of your other ships in combat."

This description does not mention that the NCN only applies to ships which also have the NCN.

This description should say "This ship gets an experience level as high as any of your other ships which have a Neural Combat Net in combat."

Do the ships also have to be in the same fleet to receive the NCN bonus?
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  #14  
Old September 25th, 2005, 05:31 AM
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Default Re: Ruins Tech

SJ I have different results again in tactical combat version 1.91:

A fleet with three ships all have the neural net, one ship has an experience of 30% the other two have 0%. The displayed to hit chances in tactical combat are 30% higher for the trained ship than for the other two!

I am not the person who originally reported this bug.
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  #15  
Old September 25th, 2005, 06:48 AM
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Default Re: Ruins Tech

This bug seems to be more complicated:

The neural net does work or does not work according to the age of the ships (probably the ship ID number)!!!

The experience is tranfered only to ships younger than the trained ship.

Test example:
Ships Nr 1,2,3,4. Ship 1 was the first constructed, ship 4 the last. All have the neural net. Ship 2 and 4 are trained to 20%.
In tactical combat the displayed to hit chances are for
- Fleet 1,2,3:
ship 1 15%
ship 2 35%
ship 3 35%
Therefore ship 1 does not get experience transfered, however the younger ship 3 gets it!
- Fleet 1,3,4:
ship 1: 15%
ship 3: 15%
ship 4: 35%
This time ship 3 does not get experience transfered either because it is not younger than ship 4 who has the experience!
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  #16  
Old September 25th, 2005, 08:00 AM
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Default Re: Ruins Tech

Interesting results. So every ship constructed AFTER the one who shares its experience receive the benefits, the ones constructed before dont. Does retrofitting give a new ID, as Q mentions ?
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  #17  
Old September 25th, 2005, 09:13 AM
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Default Re: Ruins Tech

I don't think retrofitting changes anything, but I didn't test it.
Unfurtunately the shrapnel server does not accept a file.gam for upload so I had to cheat: change the name from TestNN.gam.txt to TestNN.gam for the attached file. Use the Eee fleet to attack the single Abbidon ship.
Attached Files
File Type: txt 382585-Test NN.gam.txt (75.8 KB, 66 views)
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  #18  
Old September 25th, 2005, 10:43 AM
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Default Re: Ruins Tech

Retrofitting does not change ID. This is just one of the many things I tested concerning ship ID back when I discovered it.

Thank you, Q, I hadn't thought of that particular possibility for why we were getting conflicting reports.

Edit: A quick test with your .gam file shows that it seems to work as you stated for the offensive bonus of experience, but the defensive bonus isn't shared at all.
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  #19  
Old September 25th, 2005, 10:45 AM
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Default Re: Ruins Tech

Some more results from my tests:

- Retrofitting does not change if experience is transfered or not.
- ships need not to be fleeted to get experience transfed. All ships with the neural net in the sector that are younger than the trained ship will get the transfer.
- Only the offensive bonus of experience is transfered not the defensive bonus.
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  #20  
Old September 25th, 2005, 10:52 AM
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Default Re: Ruins Tech

Ok, so the Neural Combat Net isn't completely useless, but it's far from as useful as it would be if it worked as advertised.
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