|
|
|
 |
|

September 24th, 2005, 05:25 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: Ruins Tech
man damn now that is really pissing me off. I was actually relying on this for the wars to come.
|

September 24th, 2005, 01:57 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Ruins Tech
Having just tested it with tactical combat in Stock SE4, i can say that it indeed does work.
The most experienced ship with a NCN device spreads that experience to all other NCN ships in the fleet for matters of hit-chance.
Note that the experienced ship needs an NCN, and every ship you want to give experience to needs an NCN.
__________________
Things you want:
|

September 24th, 2005, 05:40 PM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Ruins Tech
Perhaps the description is a little misleading:
"This ship gets an experience level as high as any of your other ships in combat."
This description does not mention that the NCN only applies to ships which also have the NCN.
This description should say "This ship gets an experience level as high as any of your other ships which have a Neural Combat Net in combat."
Do the ships also have to be in the same fleet to receive the NCN bonus?
__________________
Slick.
|

September 25th, 2005, 05:31 AM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ruins Tech
SJ I have different results again in tactical combat version 1.91:
A fleet with three ships all have the neural net, one ship has an experience of 30% the other two have 0%. The displayed to hit chances in tactical combat are 30% higher for the trained ship than for the other two!
I am not the person who originally reported this bug.
|

September 25th, 2005, 06:48 AM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ruins Tech
This bug seems to be more complicated:
The neural net does work or does not work according to the age of the ships (probably the ship ID number)!!!
The experience is tranfered only to ships younger than the trained ship.
Test example:
Ships Nr 1,2,3,4. Ship 1 was the first constructed, ship 4 the last. All have the neural net. Ship 2 and 4 are trained to 20%.
In tactical combat the displayed to hit chances are for
- Fleet 1,2,3:
ship 1 15%
ship 2 35%
ship 3 35%
Therefore ship 1 does not get experience transfered, however the younger ship 3 gets it!
- Fleet 1,3,4:
ship 1: 15%
ship 3: 15%
ship 4: 35%
This time ship 3 does not get experience transfered either because it is not younger than ship 4 who has the experience!
|

September 25th, 2005, 08:00 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: Ruins Tech
Interesting results. So every ship constructed AFTER the one who shares its experience receive the benefits, the ones constructed before dont. Does retrofitting give a new ID, as Q mentions ?
|

September 25th, 2005, 09:13 AM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ruins Tech
I don't think retrofitting changes anything, but I didn't test it.
Unfurtunately the shrapnel server does not accept a file.gam for upload so I had to cheat: change the name from TestNN.gam.txt to TestNN.gam for the attached file. Use the Eee fleet to attack the single Abbidon ship.
|

September 25th, 2005, 10:43 AM
|
 |
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ruins Tech
Retrofitting does not change ID. This is just one of the many things I tested concerning ship ID back when I discovered it.
Thank you, Q, I hadn't thought of that particular possibility for why we were getting conflicting reports.
Edit: A quick test with your .gam file shows that it seems to work as you stated for the offensive bonus of experience, but the defensive bonus isn't shared at all.
|

September 25th, 2005, 10:45 AM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ruins Tech
Some more results from my tests:
- Retrofitting does not change if experience is transfered or not.
- ships need not to be fleeted to get experience transfed. All ships with the neural net in the sector that are younger than the trained ship will get the transfer.
- Only the offensive bonus of experience is transfered not the defensive bonus.
|

September 25th, 2005, 10:52 AM
|
 |
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ruins Tech
Ok, so the Neural Combat Net isn't completely useless, but it's far from as useful as it would be if it worked as advertised.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|