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  #11  
Old November 24th, 2005, 02:33 AM
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DRG DRG is offline
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Default Re: Phantom artillery shoots

We'll when he does let us know

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  #12  
Old November 24th, 2005, 06:06 PM

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Default Re: Phantom artillery shoots

Could be he has his arty zeroed in but turned his tubes off. Could that show the pieces firing but no rounds actually landing?

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  #13  
Old November 24th, 2005, 10:04 PM

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Default Re: Phantom artillery shoots

Yep he just told me he turns them off. So the target marker is there but no rounds actually fire although the game still makes the arty shoot sound.
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  #14  
Old November 24th, 2005, 10:26 PM

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Default Re: Phantom artillery shoots

It's like having 1 round spotting without using up a round. This must be a cheat but at least you can see that he is doing it.
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  #15  
Old November 24th, 2005, 11:02 PM
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Default Re: Phantom artillery shoots

Quote:
cameronmurdoch said:
It's like having 1 round spotting without using up a round. This must be a cheat but at least you can see that he is doing it.
Not reallly a cheat - there is an artillery technique called a "silent barrage" where the guns are laid on various likely targets on a preplanned schedule as with a normal barrage, however no rounds are fired until the observer gives a keyword. The barrage then starts firing live rounds from that point.

Useful when making a "quiet" assault, you only make noise once the cat is "out of the bag".

A rarely seen technique, though.

Cheers
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  #16  
Old November 25th, 2005, 03:57 PM

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Default Re: Phantom artillery shoots


"Not reallly a cheat - there is an artillery technique called a "silent barrage" where the guns are laid on various likely targets on a preplanned schedule as with a normal barrage, however no rounds are fired until the observer gives a keyword. The barrage then starts firing live rounds from that point."

Doesn't the game already account for this artillery practice in the deployment menu with preset artillery targets. IMHO reality= you can't be sure you will have rounds on target until you put rounds on target. But I was in the Infantry not the Artillery.
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  #17  
Old November 26th, 2005, 06:45 AM

SHortreengage SHortreengage is offline
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Default Re: Phantom artillery shoots

Well, Crap Weasel outed my Chief of Artillery

Yes indeed it is the little known but often employed in real life "Silent Program" A very simple and effective procedure. And no, the rounds will not be on target when they land.

The wooosh sound is also good for psycological purposes but should be removed.
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  #18  
Old November 26th, 2005, 07:00 AM

SHortreengage SHortreengage is offline
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Default Re: Phantom artillery shoots

No that is actually different. The math for each target has been computed and stored. The guns are not laid on target. In the silent program the math has been done and guns laid on target (one and only one target) until told to fire or switched to the next target in the program.
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  #19  
Old June 17th, 2006, 03:16 PM

User_no_longer_active User_no_longer_active is offline
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Default Re: Phantom artillery shoots

I know this is an ols post and I was hoping to find one dealing with this problem. I've had it happen quite a few times. Lots of ammo, no tubes turned off. It's happened to the AI as well a number of times. Unfortunately I haven't got any examples of this saved.
Any ideas why this happens in solitaire games?
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  #20  
Old June 17th, 2006, 08:35 PM
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Default Re: Phantom artillery shoots

Well, they're working on it (hopefully).
Have a look at:

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

http://www.shrapnelcommunity.com/thr...t=1#Post403872
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