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				November 28th, 2005, 08:00 PM
			
			
			
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					Join Date: Jul 2004 Location: Portland, ME (USA) 
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				 Booooo Ermor - - BOOOOOOOOOO!!!!! 
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				November 28th, 2005, 10:58 PM
			
			
			
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				 Re: Booooo Ermor - - BOOOOOOOOOO!!!!! 
 
Heh.  Yeah - IMO, starting right next to Boron is what ought to be outlawed.       Sure, most of the time I manage to whack him severely (or at least to hang on for 30 or 40 turns while he sits on my capitol    ) when he rushes at me, but in the meantime the casualties I take remove me from possibility of being a contender.  Not to mention that nowadays, whenever I start next to him I have to prepare myself for his onslaught, slowing down my general expansion.
				__________________Wormwood and wine, and the bitter taste of ashes.
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				November 28th, 2005, 11:06 PM
			
			
			
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				 Re: Booooo Ermor - - BOOOOOOOOOO!!!!! 
 And more seriously, I think that the way Dominions2 "randomly" places nations is actually one of the big problems with MP games : when you have a map with 200 or so provinces, and someone still starts with another capitol just one province away ( ie, only 1 independent separating them ), essentially one of those players, or both, are going to be screwed.
 
 Sure - some of the time the two can work something out diplomatically.  But only some of the time, and if one of the nations is isolated on a peninsula and the other at the entrance to the peninsula, there's really very little chance of coexistence : the one needs to get off the peninsula in order to expand, the other is not going to give up a province next to their capitol.  Heads roll.
 
 In general, if one player starts with a greater distance between him and other nations than the others, that player has a pretty big edge - more room for expanding only against independents, more time to build up.
 
 And yes - I've had games where someone else's capitol was just one away from mine, on a medium-large map.  Others where I had half the map to expand in all by myself while 5 other players all started in the other half of the world, very close together.
 
 Scenarios, fixed starting positions, are imo opinion the key to balanced MP games.
 
				__________________Wormwood and wine, and the bitter taste of ashes.
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				November 29th, 2005, 01:31 AM
			
			
			
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				 Re: Booooo Ermor - - BOOOOOOOOOO!!!!! 
 Not to mention that you had the absolute WORST possible starting spot on this map, Cainehill. You were screwed before the first turn was even done.
 I recall in my tests on this map that starting in the frozen tundra was something to be totally avoided at all costs. Only Ermor could have prospered there!
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				December 1st, 2005, 11:54 PM
			
			
			
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				 Turn 35 
 Turn 35 is out.
 Deadline is Sunday, December 4.
 
 Pasha
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				December 7th, 2005, 01:21 AM
			
			
			
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				 Re: Turn 37 
 Turn 37 is out.
 Deadline is Thursday, Dec. 8 at 9:00 pm EST.
 
 Pasha
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				December 8th, 2005, 07:32 PM
			
			
			
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				 Re: Turn 37 
 Ermor announces a new national anthem to resurrect the fighting spirit: Warriors from Freedom Call    |  
	
		
	
	
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				December 9th, 2005, 12:15 AM
			
			
			
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				 Re: Turn 38 
 Turn 38 is out.
 Deadline is Sunday.
 
 "Warriors from Freedom Call" ???  Does that refer to something I should know?  A movie perhaps?
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				December 9th, 2005, 12:19 PM
			
			
			
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				 Re: Turn 38 
 
	Quote: 
	
		| PashaDawg said: "Warriors from Freedom Call" ???  Does that refer to something I should know?  A movie perhaps?
 
 |  It is a song. Name: Warriors 
Band: Freedom Call.
 
I found the text especially "fitting" for ermor    |  
	
		
	
	
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				December 11th, 2005, 10:17 PM
			
			
			
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				 Re: Turn 39 
 Turn 39 is out.
 The deadline is Tuesday, Dec. 12 at 9:00 pm.
 
 Pasha
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