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December 30th, 2005, 02:57 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
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Frechdachs Game - Finished
Ok, after I got my butt kicked in Metzel and Pain, I would like to go forward and open my first own game. I want the game to be rather short and so I use a small map: urgaia
- Urgaia Map
- 15 VPs on the map, 9 to win
- Independents: 3
- Magic Sites: 60
- Common Events
- Normal research
- Richness: 2
- 15 HOF entries
- Starting Provinces: 1
- Renaming Allowed
- Master PW set
- We start with 24h QH
- Conceptual Balance Mod 5.2 ( Link )
This is the very first time that I am hosting a game, so I hope that I do not make any major mistakes.
The map says a maximum player number of 6, so that is what I am aiming at. I would like to give Vanheim a try, but I am still open to switch.
- Bluebird - Vanheim - e581536d49a7c605c2a3db1c8939ef22
- Morkilus - Jotunheim - b335fbbad418a97f2a81ac0f60996684
- The_Tauren13 - C'tis - 36e80175bfce18496ed57d69d791bd44
- jeffr - Pangaea - 54861c3ed6ad4326c81564c461d4a23c
- Dimaz - Ulm - fc0386fe4e2ade02668bc62afafafbd5
- quantum_mechani - Pythium - 22dceac0808eea7a4f440395099d6f27
House rules: No Ermor death theme, conceptual balance mod 5.2
Hostname: zoo.in-zueri.ch Port: 8192
AND THE WINNER IS: Dimaz, playing Ulm
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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December 30th, 2005, 03:41 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Frechdachs Game
6 players on Urgaia is going to be a bloodbath.
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December 30th, 2005, 03:47 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: Frechdachs Game
... which is exactly what I am aiming at ... that is also why the indies are so weak ... :-)
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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December 30th, 2005, 04:19 PM
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Lieutenant General
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Join Date: Feb 2004
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Re: Frechdachs Game
and that would be a problem?
the worry is more that this turns into a blitz/SC fight - bluebird could consider some house rules, or just go ahead and enjoy the slaughter
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December 30th, 2005, 04:20 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Frechdachs Game
I wouldn't mind getting another game under my belt... oh wait, I haven't finished a MP game yet. Do you mind inexperienced players? If not, I'd like to try out my Jotun strategy.
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December 30th, 2005, 08:27 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
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Re: Frechdachs Game
Naa - would not count myself to be experienced anyway. Yea, I know that this game is close to a slaughter, with strong SCs required. But I hope that it will still result in a fun game.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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December 30th, 2005, 09:01 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: Frechdachs Game
This map would need a water nation because of the crowded nature of it. I tried R'lyeh a few months ago and played very poorly. Perhaps I ought to try the fishies again and see if I learned anything.
However, I would not be able to start the game until AFTER I move to Virginia and get settled in on the East Coast. This should be approximately Friday, January 13, or thereabouts. If you must start before then, then count me out. I might get delayed by the Washington bureaucracy, though, so it could be even later. The earliest I will move in is January 11.
Another personal rule I have is that I will not play a game with an Ermor death theme present. If anyone claims that, then I am out. On a tiny crowded map like this, Ermor Ashen Empire would be pretty much unbeatable anyway.
Also, you will want to use the latest Zen mods for game balance. It might be a tad less important on a map so small, but the mods still should be used.
You also did not specify research level, but you probably want normal research because of the fast paced game. Most people are using hard or very hard now since normal research is much too easy in general.
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December 30th, 2005, 09:43 PM
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Sergeant
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Join Date: Nov 2003
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Re: Frechdachs Game
I agree with using Zen's/Quantum's Conceptual Balance mod. I think it really improves the game.
If you use the mod, I'm in as Pangaea.
I once had a strategy that I've pretty much forgotten, so straight slaughter sounds good to me
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January 1st, 2006, 07:52 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
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Re: Frechdachs Game
I am not planing to use any mods. The CB pretender mod seems to be designed and well suited for longer games. But the immortal Dracolich just seems unfair for a game that is short lived. Of course, I am open for discussion on this point.
I will not start the game before Panther is ready, also I think disallowing Ermor's death theme is fair. I will add this to the house rules.
BTW - happy new year everybody.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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January 1st, 2006, 08:28 AM
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Colonel
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Join Date: Aug 2005
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Re: Frechdachs Game
turst me definatelty put out ermors death themes, on a small map like this it can be a wasteland before a single player dies
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