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February 6th, 2006, 01:59 AM
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Sergeant
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Join Date: Jan 2006
Location: Canada
Posts: 362
Thanks: 1
Thanked 9 Times in 7 Posts
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Re: jotu replacement
ive had that happen in pretty much every mp game ive played too.
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February 6th, 2006, 02:01 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: jotu replacement
Hmm...
Anyway, looks like just Caelum needs to submit a turn, then the next turn is up.
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February 6th, 2006, 02:05 AM
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Sergeant
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Join Date: Jan 2006
Location: Canada
Posts: 362
Thanks: 1
Thanked 9 Times in 7 Posts
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Re: jotu replacement
ya, you all can just wait a couple hours. im getting *****ed at on all sides to finish =)
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February 6th, 2006, 02:56 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: jotu replacement
Aw sonofa...When I left, Jotun hadn't done their turn, so inbetween the time it took from then till I woke up today, two turns passed. Damn!
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February 6th, 2006, 04:58 AM
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Sergeant
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Join Date: Jan 2006
Location: Canada
Posts: 362
Thanks: 1
Thanked 9 Times in 7 Posts
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Re: jotu replacement
Sorry for the delay, diplomacy takes time after all. New turn is hosted.
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February 6th, 2006, 05:32 AM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: jotu replacement
ive had the recruiting problem too, im going to try recruiting 1 more than resources allow and see if that helps
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February 6th, 2006, 05:33 AM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: jotu replacement
oh and btw ermor feel free not to expand anymore southeast (i dont want to hurt you)
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February 6th, 2006, 05:06 PM
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Sergeant
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Join Date: Jan 2006
Location: Canada
Posts: 362
Thanks: 1
Thanked 9 Times in 7 Posts
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Re: jotu replacement
big words for a little nation =)
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February 6th, 2006, 05:20 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: jotu replacement
Quote:
Shmonk said:
In regards to "bugginess", I'm seeing something I've never had happen before in my previous SP or MP games. I'm recruiting units for a turn (say 6 units), with 3 or 4 resources left over unused. On the next turn, only 4 show up, and the other 2 are still in the queue. This has been happening the last few turns, where I KNOW I'm not recruting more units than I have resources for the turn, but for some reason 1 or 2 are not being recruited.
Is this a bug? Or maybe explainable in some way, even though I've not seen it before.
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This should never happen. You might be overlooking something obvious (like reading the numbers incorrectly), though I don't see how that could be.
Send me a couple of turn files (with the password) plus the 2h files, and I will see if you are doing something wrong.
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February 6th, 2006, 05:24 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: jotu replacement
Hey, is anyone willing to play jotunheim? I am completely uninterested in playing this race and I've done the turns 5-7 requested. In the event that Tom is gone for long term, I wouldn't be able to even put in the time to play this game since I'm in the other. I did decently I think and took all the surrounding provinces of my capital before effectively being boxed in. However, the army I think is decent enough to be able to take on one nation to make a push if need be. Not to mention, one of the provinces I control is actually pretty valuable containing shamans a recruit.
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