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February 6th, 2006, 06:05 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: jotu replacement
sucks that you lost two very expensive nifel giants in the process, though.
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February 6th, 2006, 06:12 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: jotu replacement
Quote:
KissBlade said:
Hey, is anyone willing to play jotunheim?
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I'll do it. Just PM me the password and info on NAPs, wars, and alliances using this board. My other two games are finishing up, and I'll need another,
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February 6th, 2006, 06:22 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: jotu replacement
Quote:
Peacekeeper said:
big words for a little nation =)
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i may be small but im pretty tough
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February 6th, 2006, 06:26 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: jotu replacement
Heh, actually it didn't hurt as much as you think. (though I DID lost a gyjga off a miscalculation and wrong scripting and that hurt) I bought the giants from just converting a bunch of gems into gold.
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February 6th, 2006, 06:28 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: jotu replacement
Quote:
arg, another 2 cheat messages. is this gonna happen every time someone uses alchemy?
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I have never seen a cheat message except in cases where someone used the wrong mod to create a pretender. If you are still seeing them my guess would be its because those nations didnt use the right mod. Perhaps you should kill them off?
Quote:
I'm recruiting units for a turn (say 6 units), with 3 or 4 resources left over unused. On the next turn, only 4 show up, and the other 2 are still in the queue.
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Recently I found out that the rumor is that this is a result of using the CB 5.2 mod. I am not really sure how a mod could cause a bug tho?? Since all it really does is change around some numbers...
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February 6th, 2006, 06:41 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: jotu replacement
I would suggest for the next CB mod that we go back to 5.0 and implement the agreed changes. There is definitely something wrong with recruitment, but I don't think anyone's figured out exactly what causes the bug, so it is very hard to fix, especially since it seems to happen on any variety of unit.
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February 6th, 2006, 07:10 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Thanked 2 Times in 2 Posts
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Re: jotu replacement
I think panther tried to improve the usefullness of resource scales in 5.2
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February 6th, 2006, 07:14 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: jotu replacement
I think quantum_mechani (not Panther) is doing a fine job on the cb mod (along with many suggestions and contributions from the community).
I've seen the resource bug as well, but its not really a showstopper. I thought maybe it had to do with sloth/productivity scales changing, but I don't really know.
According to Tom Scudders post, he'll be back tuesday.
One other comment: being mictlan in such a crowded game is rough.
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February 6th, 2006, 08:00 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: jotu replacement
mictlan? just use your f9 blessed jaguars for early expansion until you get some blood going... you do have those don't you?
and the resource bug is an old one, but has been seemingly much more common in recent versions of the CB mod... i don't think anyone really knows why.
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February 6th, 2006, 10:45 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: jotu replacement
Thanks, I've sent you an email with the latest 2 turns. Let me know if I'm seeing things or it's truly a "feature" (as we say at work when we find problems in our application).
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