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October 27th, 2001, 06:49 PM
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Transporting Bases
Can Bases be moved by putting them in a transport ship with enough cargo space to hold it and "dropped off" at another planet? I'm scared to try it because I'm not sure it will let me since you can't launch mines, sats, and fighters into space without the corresponding Bay.
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October 27th, 2001, 07:03 PM
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National Security Advisor
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Re: Transporting Bases
Ships and bases can carry cargo, and cannot be loaded into transports. Fighters, sats, weapons platforms, and mines can't carry cargo, and can.
Phoenix-D
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Phoenix-D
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October 27th, 2001, 07:14 PM
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Re: Transporting Bases
Can you use a tractor beam to "tug" it? Or is the only to get a base where you want it to build a mobile shipyard, move it to where you want the base, and then build the base?
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October 27th, 2001, 07:17 PM
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Re: Transporting Bases
Bases are immobile, period..only option is to build it where you want it.
Phoenix-D
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Phoenix-D
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- Digger
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October 27th, 2001, 07:28 PM
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Re: Transporting Bases
Hmmmmmmmmmmmmmmmm.....
How about a new component called "Base Bay", takes the corresponding amount of tonnage of the base to have and the base can't be carrying anything itself.
Seriously, thanks for straightening that out for me. Have a good one.
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October 27th, 2001, 07:52 PM
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Shrapnel Fanatic
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Re: Transporting Bases
I would prefer a tractor beam based system.
Use Component -> tractor beam
Target -> base/crippled ship
Both vehicles are then put into a fleet, and given the (weighted by mass) average of their speeds.
So a 500KT cruiser with a T-beam and 6MP, can tractor a 1500KT space station.
The final result is a ship/base fleet with 2MP available, for one turn only.
(500KT * 6MP + 1500KT *0MP)/2000KT = 2MP (Rounded Down! No escorts pulling starbases at 1MP)
An escort trying to pull the station would need 10MP just to move the base 1MP, but a Baseship would get half movement (since the two weigh the same)
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October 27th, 2001, 08:33 PM
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Re: Transporting Bases
To tell the truth I wouldn't care either way, tractor or other. I like the idea. Why only one turn though? The reason for the question is that I've noticed that mobile shipyards have crappy build rates and you can't build bases at planets without a shipyard (which makes sense, not arguing it) So I started thinking of ways they could be moved. Could you do me a HUGE favor and design that component for me to paste? I would, but unfortunately I know dink about programing this stuff even though it is simple text files.
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October 27th, 2001, 08:38 PM
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Re: Transporting Bases
That setup would take hardcode changes, *any* method of moving bases would take hardcode changes.
Code we don't have access to.
You can make the ship shipyards build faster if you want though.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 27th, 2001, 11:52 PM
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Re: Transporting Bases
Yes, the ability to tow another ship/base has been requested many times. I've also requested 'docking bays' to let a ship be hidden inside a base. No response from MM so far. All I can say is, keep requesting. When the interest reaches a certain level he'll decide it's worth implementing.
As far as the time required to build a base at a remote location, there have also been requests to let several space yards "team up" on a single project so it can be completed faster. Same deal as the towing request, no response so far...
[This message has been edited by Baron Munchausen (edited 27 October 2001).]
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October 28th, 2001, 03:26 AM
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Second Lieutenant
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Re: Transporting Bases
If your wanted, a size of ships could be created in the ship size section that are the same size (or slightly smaller) than bases and can be launched like a fighter or satelite. Some Range check errors might occur. Building them in one location would just be easier. I will request that MM hardcode tractor beams/docking bays in, these bays could have ability to repair/retorfit faster than normal and could hold ships inside to hide them, could also mothball ships without others seeing them
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