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February 15th, 2006, 03:39 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
turns up (again)
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February 16th, 2006, 03:47 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Schlitzohr - Aran map - open for players
New turn, and Pangaea staled.
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 17th, 2006, 08:09 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
*sign*
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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February 17th, 2006, 12:35 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
turns up, and i have encountered the vile mictain scum on my borders
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February 17th, 2006, 01:19 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
With this three day weekend coming up, it is unlikely that I will be able to play any turns until this time on Tuesday...
So, if you want to pause the game, that would be great. And there is always the possibility I might make a turn somewhere along the way.
But if not, dont sweat it. Im accustomed to staling these days... damn comcast not offering cable in my area...
__________________
Every time you download music, God kills a kitten.
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February 17th, 2006, 01:39 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
Tom_Scudder has just e-mailed me and told me that his laptop got fried and he hopes that he will be back online next Monday. Because of this and Pangaea's stale turn and Tauren13, I will disable the timeouts for the game so we play on QH only over the weekend (with probably no turns).
It looks like the game will be a slow one, but I assume that it will eventually become an exiting adventure. Sorry for everybody who had expected a faster-paced game.
I am planning to switch back to 36h QH on Monday evening (CET).
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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February 17th, 2006, 01:40 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
and ygorl will be taking my place for a week
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February 17th, 2006, 02:58 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Schlitzohr - Aran map - open for players
haha I encountered like two players right off in the beginning and I'm in the ocean. =)
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February 20th, 2006, 09:36 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
Ok, changed to 36h QH again. Hope that Tom_Scudder gets his problems fixed by then.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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February 22nd, 2006, 11:47 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
I have received the following mail from Tom Scudder:
Code:
Argh. Laptop has been downgraded from "fried" to "would you like me to set up
your internal hard disk as an external drive for your new computer?" It's
going to take another week or so to get the new machine - you'd better just
find permanent replacements for me (or AI me) in my games.
Anybody who want to replace Tom Scudder, please mail me. I have got no idea about his current status, so it will be a suprise for you.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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