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				February 17th, 2006, 03:49 PM
			
			
			
		  
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				Re: Elevating infantry units
			 
             
			
		
		
		
		Thanks, Pyros.  That does give the added LOS range but it also removes the 'ground floor' from the building.  A unit close-assaulting another unit in the street would be exposed to suppressing fire from all around the countryside.   
 
So the question remains, is it possible to implement a helicopter-like elevation mechanism for infantry? 
 
Dean 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 17th, 2006, 06:32 PM
			
			
			
		  
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				Re: Elevating infantry units
			 
             
			
		
		
		
		Hi, 
RubberNeck just look at this tactical suggestion (picture below). I think that this way you may be partially happy.   
cheers, 
Pyros
     
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 17th, 2006, 07:04 PM
			
			
			
		  
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				Re: Elevating infantry units
			 
             
			
		
		
		
		Pyros, 
 
That is certainly an acceptable work-around.  I've been toying with a WW2 campaign for the Canadians in Ortona which uses a lot of infantry in close quarters.  I'll keep working... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 17th, 2006, 07:30 PM
			
			
			
		  
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				Re: Elevating infantry units
			 
             
			
		
		
		
		I am glad I helped you a little (and good luck with your campaign designing)! 
Btw, the above is not as simple as it looks (no-one has answered the quiz question yet about the designing technique for achieving such results).
 
The "shift *" is good for map elements, like for example a forest hex, but it can't be used with buildings.
 
For buildings you need to improvise a little more!
 
So... can anyone think of this special technique?    
cheers, 
Pyros  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 18th, 2006, 05:52 AM
			
			
			
		  
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				Re: Elevating infantry units
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Pyros said: 
Btw, the above is not as simple as it looks (no-one has answered the quiz question yet about the designing technique for achieving such results). 
 
The "shift *" is good for map elements, like for example a forest hex, but it can't be used with buildings. 
 
For buildings you need to improvise a little more! 
 
So... can anyone think of this special technique?    
cheers, 
Pyros  
			
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 Spit it out already!    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 18th, 2006, 03:56 PM
			
			
			
		  
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				Re: Elevating infantry units
			 
             
			
		
		
		
		I think that Pyros is putting his buildings on "invisible hills". To understand the term read: 
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
Pyros I've been doing my homework !!!  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 18th, 2006, 10:31 PM
			
			
			
		  
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				Re: Elevating infantry units
			 
             
			
		
		
		
		Whenever I try to use that funciton, weird things happen. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 19th, 2006, 06:19 AM
			
			
			
		  
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				Re: Elevating infantry units
			 
             
			
		
		
		
		Gentlemen, 
 
The trick is to first build your special building in the desired location. 
Then you select a hill of 1,2,3,...,15 level and you click (in order to create that hill) in the center of the special building. 
As a result of the above you will have created a tall special building. 
 
Additionally you may fix any un-desired slope around the building with the "shift *" (this could create problems with the height of the build so you must experiment). 
 
There is also another special technique for giving to buildings extra features but this is a different chapter!  
 
cheers, 
Pyros 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 20th, 2006, 10:06 AM
			
			
			
		  
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				Re: Elevating infantry units
			 
             
			
		
		
		
		Rubberneck, I would love to play test this Ortona campaign that you are building! Is it going to be for winSPWW2, or are you building it in the old DOS version? [img]/threads/images/Graemlins/Flag_Canada.gif[/img] 
		
	
		
		
		
		
		
		
			
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				February 20th, 2006, 10:09 AM
			
			
			
		  
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				Re: Elevating infantry units
			 
             
			
		
		
		
		Rubberneck, 
I would love to play test this Ortona campaign that you are building. Is it for winSPWW2 or DOSSPWW2? [img]/threads/images/Graemlins/Flag_Canada.gif[/img] 
		
	
		
		
		
		
		
		
			
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