.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 1st, 2001, 07:35 PM

Commander G2 Commander G2 is offline
Private
 
Join Date: Dec 2000
Location: Minneapolis, MN, USA
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
Commander G2 is on a distinguished road
Default Satelittes and Weapon Platforms Designs

Here is a strategy hint to consider:

Late in the game, Satellites and Weapon Platforms will have a hard time hitting ships with high defense (ship and fleet training/experience, ECMs, racial modifiers, scattering armor, stealth armor, cultural modifiers, hull size). They just do not have the means of increasing their to hit enough to compensate. Even the -30 of a Wave Motion gun will not be enough to compensate. For that reason, I would recommend that you only put missles or point defenses on these units.

Also, ships attacking planets can hang back at max range and plug away because they can hit fine from there (Combat Sensors III, Fleet Exp, Ship Exp, Racial Modifiers, Cultural Modifiers).

This is less of a problem for fighters because fighters have an inherent +50 to hit and can be added to fleets to at least gain fleet experience. Fighters can also close to point blank range which helps.
Reply With Quote
  #2  
Old November 1st, 2001, 09:57 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Satelittes and Weapon Platforms Designs

Unless your Religious.

Then they will hit always.

------------------
Utinam logica falsa tuam philosophiam totam suffodiant!
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #3  
Old November 1st, 2001, 10:12 PM

Menschenfresser Menschenfresser is offline
Corporal
 
Join Date: Apr 2001
Location: New York, NY 10019
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
Menschenfresser is on a distinguished road
Default Re: Satelittes and Weapon Platforms Designs

Never use either of them. For vunerable planets I use a combo of mines (in space), fighters, and starbases.

A nice option would be to add a feature where one can predetermine the location of starbases, satellites, etc...upon their construction completion. Location would be permanent. It would make for some interesting strategy in planetary defense.

Of course as icing a .txt file could be added, much like the formation file, so we could mod them for the AI.

Imagine having tactical combat open and your ships are mixed up in a field of satellites. Would make planetary defense much more fun. There would be a limit of spaces you could occupy though...say 20-25.

An orbit to satellites would be fun too. Have them automatically move 1, 2 or 3 spaces around a planet.

Just stupid ideas. Take em or leave em.
__________________
Watch ya-self.
Reply With Quote
  #4  
Old November 1st, 2001, 11:38 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: Satelittes and Weapon Platforms Designs

I like the orbiting idea. I think that would not only make things more interesting but would also alivate the problem of combat starting and all your sats being launched on the opposite side of the planet and never end up in range. Kind of useless that way.

------------------
"You don't know the Power of the Dark Side. I must obey my Master"
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #5  
Old November 2nd, 2001, 01:23 AM

Shyrka Shyrka is offline
Corporal
 
Join Date: Oct 2001
Location: La Coruña, Spain
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
Shyrka is on a distinguished road
Default Re: Satelittes and Weapon Platforms Designs

quote:
Originally posted by Menschenfresser:
Never use either of them. For vunerable planets I use a combo of mines (in space), fighters, and starbases.

A nice option would be to add a feature where one can predetermine the location of starbases, satellites, etc...upon their construction completion. Location would be permanent. It would make for some interesting strategy in planetary defense.

Of course as icing a .txt file could be added, much like the formation file, so we could mod them for the AI.

Imagine having tactical combat open and your ships are mixed up in a field of satellites. Would make planetary defense much more fun. There would be a limit of spaces you could occupy though...say 20-25.

An orbit to satellites would be fun too. Have them automatically move 1, 2 or 3 spaces around a planet.

Just stupid ideas. Take em or leave em.



They aren't stupid ideas. Someone posted a week or so ago that sats should appear scattered defensively around a planet, and not stacked as they actually do. In fact, i think that a .txt like the one you say is a very interesting and logic idea.

I use sats with seekers and PDCs. They are cheap, doesn'nt need maintenance and my little experience shows that they can be an excellent aid in defensive purposes (In my style of playing, of course).
__________________
So it shall be written...
So it shall be done...
--------------------
Reply With Quote
  #6  
Old November 2nd, 2001, 01:33 AM

Andrés Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Satelittes and Weapon Platforms Designs

What about modding the weapon mounts for sats and weap plats increasing range and to hit chance.
Reply With Quote
  #7  
Old November 2nd, 2001, 01:49 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Satelittes and Weapon Platforms Designs

quote:
Originally posted by Andrés Lescano:
What about modding the weapon mounts for sats and weap plats increasing range and to hit chance.


Exactly. I've given sats an intrinsic 'to hit' bonus just like fighters, first of all. Not as much, though. Only 20 percent. Then, there are mounts for medium and large sats that give range and 'to hit' bonuses.
Reply With Quote
  #8  
Old November 2nd, 2001, 02:13 AM

AJC AJC is offline
Second Lieutenant
 
Join Date: Nov 2000
Location: West Coast - USA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
AJC is on a distinguished road
Default Re: Satelittes and Weapon Platforms Designs

The are several mods in the mod archive that change weapon mounts for weapon platforms and other vehicles. I changed weapon platform mounts and gave them the same range bonus as base mounts. I didnt give the accuracy bonus though - to simulate firing through an atmosphere.

Check out Mod1 if your interested.
__________________
--
AJC
Reply With Quote
  #9  
Old November 2nd, 2001, 02:43 AM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: Satelittes and Weapon Platforms Designs

If you are interested in more 'mounts' for satt's/weapon platforms and ships. (as well as for components) you could also check out my modd, its on the PBW site in the files download section, 'Deathstalkers Mount Mod'. It has (IMO) some good stuff!

------------------
"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

"Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by."- Kevin McCarthy/David Silva "The Family:Special Effects"..

"Long Live the Legion!!"-Comic book fandom...
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
  #10  
Old November 2nd, 2001, 04:38 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Satelittes and Weapon Platforms Designs

There was a post way way back, where someone said that in tactical combat, they put booster or something on their sats/BS and were able to move them 1-2 spaces. Can't remember who it was or what post. Anyone else remember it??

just some ideas mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.