|
|
|
|
|
March 15th, 2006, 06:22 AM
|
|
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game Over!!
After you get a feel for Dominions, you forget how lost you were at first, and how all the "obvious" strategies are not, in fact, obvious; but rather things that other people told you, and you never would have figured out otherwise.
|
March 15th, 2006, 06:50 AM
|
Sergeant
|
|
Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game Over!!
On of the most important things to know is, that the AI will always attack the weakest defended province. I usually leave one province without PD, so I know it is this province that will be attacked. Whenever an enemy army appears, I command my forces to move into that province to intercept. This works 99 percent of the time, and prevents the enemy to rampage through your provinces
|
March 15th, 2006, 08:26 AM
|
Corporal
|
|
Join Date: Jan 2006
Location: Ottawa, ON, Canada
Posts: 161
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game Over!!
no one has mentionned archer decoy'ing. basically, put groups of 2-3 cheap troups (militia or something) up in front to draw missile fire. works like a charm against players and AI alike (though players can get around it, but it's not that easy).
__________________
I will take you there.
<font color="orange">???</font> - God of <font color="orange">???</font> in RAND2
<font color="purple">Helios</font> - God of <font color="red">Marignon</font> in The Animal Kingdom
<font color="white">Senator Jargramar</font> - God of <font color="blue">R'lyeh</font> in The Senate of Dragons
|
March 15th, 2006, 11:33 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Game Over!!
Not sure if its already been mentioned but as a starting point you might try turning up the independents quite abit. Many early players think that weak indepts make it an "easy" game but it actually just helps the AI to rush you.
You are generally smarter than the AI as far as who to attack. If the indepts are 5 or higher then the player will hold back on the first turn to SEE who is nearby, then attack the province they think they can win. The AI just picks a direction and attacks. If the indepts are weak then the ai can grow quickly winning all the local battles. If the indepts are strong then the ai wastes his first set of troops usually, and sometimes even their god.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
March 15th, 2006, 12:40 PM
|
|
Second Lieutenant
|
|
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game Over!!
This thread should definitely be stickied, because of Saber Cherry's post. With spoiler warnings.
Isn't that a bit drastic?
Do:
Hire mercenary mages.
Hire independent mages and especially sages.
Give gems to your mages for important battles.
Script your mages.
Get a level-4 priest to cast fanaticism constantly.
Use fast, flying and cheap units to patrol.
Build lots and lots of scouts and spies.
Protect your mages with a screening force.
Don't:
Engage in a guerilla war against the AI.
Take Golem cult.
Use top-tier mages for research and nothing else.
Use sages in combat.
Try to assassinate a death mage with a bog-standard assassin.
Enter the arena with anything valuable.
Give your mages heavy armour.
|
March 15th, 2006, 02:04 PM
|
|
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game Over!!
Quote:
Sandman said:
Isn't that a bit drastic?
|
Oh, right I was thinking of battle-mages, but water mages are useful for forging a few things, casting Murdering Winter, summoning ice devils and Water Queens, and making clams in an unmodded game. But other mages tend to be more flexible. Overall, I find water mages to be the least useful.
|
March 15th, 2006, 02:25 PM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game Over!!
quickness+falling frost can be useful when massed (quite easy with atlantis)
|
March 15th, 2006, 03:16 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Game Over!!
Of course it is. It's useful even without massing it. However, Water 3 isn't that common. Quickness + Frozen Heart is much easier to get. The point that there are seldom Water mages on the field stays, and of course there are all those Undead that are almost always immune to cold.
|
March 15th, 2006, 03:55 PM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game Over!!
Heh. I thought the reason SC said not to buy water mages is because they kill off the other mages by casting Breath of Winter - never leave a water bracelet on a water sage for long.
__________________
Wormwood and wine, and the bitter taste of ashes.
|
March 15th, 2006, 04:38 PM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Game Over!!
yea, breath of winter is evil
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|