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  #31  
Old March 15th, 2006, 02:17 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Longdead Archery vs SC\'s/High Quality Summons

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I have not seen any poison damage associated with decay or banefire. Undead are immune to both, though.
Undead are not immune to either decay or the decay caused by banefire. There are no units that are immune.
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  #32  
Old March 15th, 2006, 03:54 PM
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Default Re: Longdead Archery vs SC\'s/High Quality Summons


Yeah - in the artifact game, I had a very well equipped bane lord die to the longdead archers despite nothing else being able to hurt it. Cost me the Soulstone of the Wolves even though I won the battle.
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  #33  
Old March 15th, 2006, 10:02 PM
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Default Re: Longdead Archery vs SC\'s/High Quality Summons

Dide the Bane Lord die to the direct damage of the banefire arrows, or to the decay effect? Banefire is pretty strong even without decay.

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Kristoffer O said:
1d6 (open ended) FP
1d2 irresistible poison dmg added to the 'poison pool' each turn

(note that "FP" means "Fatigue Points")

I looked it up, and it turns out I misremembered/misunderstood the wording. Decay adds IRRESISTABLE poison to the poison pool, implying that only regen and (optionally) reinvigoration can save you, not poison immunity or resistance or even being undead. Sorry if I added to the confusion
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  #34  
Old March 16th, 2006, 12:19 PM

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Default Re: Longdead Archery vs SC\'s/High Quality Summons

Hmm, I thought undead were immune, my mistake. Does anyone know if the king of banefires immune? Probably not

Anyways to get back to the point - killing off your own troops may be a reason why people don't mass longdead archers as much.
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  #35  
Old March 16th, 2006, 03:09 PM
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Default Re: Longdead Archery vs SC\'s/High Quality Summons

Maybe this post about decay damage by Kristoffer O helps for this discussion as well: Post#325726

...as I had already written some time ago. It also explains why high HP might sometimes be enough survive decay.
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