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  #491  
Old March 16th, 2006, 02:03 PM
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Shmonk Shmonk is offline
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Default Re: new turn

This is turning out to be an interesting game for me. I went up against Marignon's god the last few turns, a baphomet, the first time I've encountered one. Learned a lot on what it can and can't do. And it can do a lot. Yet he fell to my mighty army... er, well, maybe not an "army", but a semi-decked out Thug/SC. I still lost a lot of chaffe in the process to him.
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  #492  
Old March 16th, 2006, 02:08 PM

shovah shovah is offline
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Default Re: new turn

im guessing he just fire shielded+nuked your chaff? most of the immobiles are pretty tough.
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  #493  
Old March 16th, 2006, 02:14 PM
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Default Re: new turn

Yep... fire storm I believe was the most damage.. though it killed more of his chaffe then mine in the bigger battles. It took a Troll King with fire dragon armor and boots of flying to get up to him right away and start dealing damage. But my other thug (banelord, decently equipped) he enslaved right away... I got lucky that my King was immune enough to kill him before it was too late for him as well (but he did get blinded, darn it). But, a priestess should fix him up nicely, and he'll be back in the fight shortly.
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  #494  
Old March 16th, 2006, 02:53 PM
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Default Re: new turn

i like old flamey-head, but he does tend to die. The worst was once when I teleported him into some knights - a lucky lance hit feebleminded him, and he was lying drooling in the mud for half the game...

Another time, since flamey-head tend's to spam paralyze, he got killed as he couldn't retreat, and he had so heavily paralyzed the opponent that he couldn't retreat either, by the final battle turn limit...
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  #495  
Old March 16th, 2006, 03:33 PM

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Default Re: new turn

lol, that feeblemindedness mustve hurt. all i can say is: he has misc slots, use them
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  #496  
Old March 16th, 2006, 07:08 PM
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Default Re: new turn

ehh, i'm not sure how misc slots help him to drool...

other than, eventually, i forged the chalice
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  #497  
Old March 16th, 2006, 07:17 PM

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Default Re: new turn

but a ring of regen/some form of defensive misc couldnt prevented it
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  #498  
Old March 16th, 2006, 09:07 PM

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Default Re: new turn

Eh you really don't set up a flamey head to take a lot of a beating anyways, if you throw a barkskin ring on him, he winds up exhausting himself with his own heat aura, and you still only have 10 prot... baphomets are best when no one is hitting them.
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  #499  
Old March 16th, 2006, 11:14 PM
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Default Re: new turn

Hrm about the VQ, it hasn't respawned at the capitol (laying siege to it as you said PK), and if she was going to show up, I'd figure it was at the province next door. Just took that one last turn and she wasn't there.

Are you sure she respawns if the Capitol is taken?
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  #500  
Old March 18th, 2006, 01:30 AM

Peacekeeper Peacekeeper is offline
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Default Re: new turn

In light of what has happened to Ogs computer in this important part of the game, i suggest we put it on hold until he can get back online, anyone object?
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