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March 16th, 2006, 02:03 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: new turn
This is turning out to be an interesting game for me. I went up against Marignon's god the last few turns, a baphomet, the first time I've encountered one. Learned a lot on what it can and can't do. And it can do a lot. Yet he fell to my mighty army... er, well, maybe not an "army", but a semi-decked out Thug/SC. I still lost a lot of chaffe in the process to him.
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March 16th, 2006, 02:08 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
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Re: new turn
im guessing he just fire shielded+nuked your chaff? most of the immobiles are pretty tough.
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March 16th, 2006, 02:14 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
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Re: new turn
Yep... fire storm I believe was the most damage.. though it killed more of his chaffe then mine in the bigger battles. It took a Troll King with fire dragon armor and boots of flying to get up to him right away and start dealing damage. But my other thug (banelord, decently equipped) he enslaved right away... I got lucky that my King was immune enough to kill him before it was too late for him as well (but he did get blinded, darn it). But, a priestess should fix him up nicely, and he'll be back in the fight shortly.
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March 16th, 2006, 02:53 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: new turn
i like old flamey-head, but he does tend to die. The worst was once when I teleported him into some knights - a lucky lance hit feebleminded him, and he was lying drooling in the mud for half the game...
Another time, since flamey-head tend's to spam paralyze, he got killed as he couldn't retreat, and he had so heavily paralyzed the opponent that he couldn't retreat either, by the final battle turn limit...
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March 16th, 2006, 03:33 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: new turn
lol, that feeblemindedness mustve hurt. all i can say is: he has misc slots, use them
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March 16th, 2006, 07:08 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: new turn
ehh, i'm not sure how misc slots help him to drool...
other than, eventually, i forged the chalice
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March 16th, 2006, 07:17 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: new turn
but a ring of regen/some form of defensive misc couldnt prevented it
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March 16th, 2006, 09:07 PM
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Private
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Join Date: Jan 2006
Posts: 19
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Re: new turn
Eh you really don't set up a flamey head to take a lot of a beating anyways, if you throw a barkskin ring on him, he winds up exhausting himself with his own heat aura, and you still only have 10 prot... baphomets are best when no one is hitting them.
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March 16th, 2006, 11:14 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: new turn
Hrm about the VQ, it hasn't respawned at the capitol (laying siege to it as you said PK), and if she was going to show up, I'd figure it was at the province next door. Just took that one last turn and she wasn't there.
Are you sure she respawns if the Capitol is taken?
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March 18th, 2006, 01:30 AM
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Sergeant
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Join Date: Jan 2006
Location: Canada
Posts: 362
Thanks: 1
Thanked 9 Times in 7 Posts
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Re: new turn
In light of what has happened to Ogs computer in this important part of the game, i suggest we put it on hold until he can get back online, anyone object?
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