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April 18th, 2006, 04:05 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
Quote:
shovah said:
actually that post wasnt a nag, that was a warning to stop you from staling. i only noticed by chance because i was checking to see if it had hosted and thought i should warn you of it for YOUR BENIFIT
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Not likely :
Shovah : "yo cainehill get that turn of yours in"
Shovah : "Cainehill, why are you usually the last to play?"
Shovah : "edit: would it not make alot of sense for you to play your next turn as soon as it hosted?"
You've been complaining because the game isn't moving fast enough for yourself.
__________________
Wormwood and wine, and the bitter taste of ashes.
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April 18th, 2006, 04:25 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
second quote of yours is a simple question, third is a suggestion and my most recent post is some help incase u were gona stale
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April 18th, 2006, 05:32 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Schlitzohr - Aran map - open for players
PM's, anyone?
This game could go alot faster if it was set to 24h quickhost, but I think there are several here that need more flexibility because of weekends, and it's better than bugging the host (who isn't in the game anymore) to keep switching it up. But if people don't mind switching to 24, I wouldn't mind either.
Less seriously... you should try playing a 1v1 blitz vs Shovah. Your messenger will beep every 10 seconds 'till you match his rather quick turn-taking.
It was still fun, though I got stomped.
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April 18th, 2006, 05:50 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
lol, most of the messages i sent you were pointless insults/distractions. if you cant get a moment to think then you cant play at your best can you? i wouldnt really say i stomped you though, you were starting to push back (although i was about 2 turns away from my first ice devil and i had all his equipment made already)
blitzing at 5.30 am rocks!
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April 19th, 2006, 11:27 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
I can't take any turns over the weekend. No internet at home...
__________________
Every time you download music, God kills a kitten.
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April 21st, 2006, 05:20 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
Quote:
The_Tauren13 said:
I can't take any turns over the weekend. No internet at home...
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They still make homes without internet?
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April 25th, 2006, 01:00 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
So is folket almost out? Damn Mictlan triple bless is a monster early game.
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May 2nd, 2006, 04:49 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
How is the game going? Anybody already winning?
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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May 2nd, 2006, 12:34 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Schlitzohr - Aran map - open for players
Arco is 2 provinces away... unless there is a massive conspiracy afoot, I'd say it's a couple turns away. Thanks for hosting!
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May 15th, 2006, 06:04 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Schlitzohr - Aran map - open for players
Ok, tell me when it is over.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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