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  #21  
Old May 19th, 2006, 04:44 PM
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Default Re: Any changes in crossbreeding?

Quote:
Saber Cherry said:
Foul Spawn should get an extra tentacle for each luck scale.
*Insert joke about people who consider multi-tentacled monsters "lucky".*


I'd like to see few of them being commanders, myself. A small chance for any given crossbred creature being commander could give some interesting options. If Cave Drakes with Flying Carpets can be the bast of a thug-team...
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  #22  
Old May 20th, 2006, 05:39 AM
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Default Re: Any changes in crossbreeding?

Random thought:

An earth/blood variant of crossbreeding (crossforging?) would be nifty. Instead of naturish powers like poison or regeneration, you get a load of creatures with weapons instead of hands and armour grafts. Rarer powers could include a siege bonus, flame attacks, pillaging and various projectiles.
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  #23  
Old May 20th, 2006, 06:23 AM

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Default Re: Any changes in crossbreeding?

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Nerfix said:
Fliers, sneakers and maybe bit more amphibs would be nice too.

Maybe a couple more robust creatures too?

Yeah, I always wanted to see some huge horrific creature from crossbreeding. Give it a 5% chance to appear maybe? Also there should be 1 better unit then ettin as a "normal" crossbreeding unit, maybe with a 10-15% chance to appear with the highest luck scale?
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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  #24  
Old May 20th, 2006, 06:41 AM
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Default Re: Any changes in crossbreeding?

Quote:
Sandman said:
Random thought:

An earth/blood variant of crossbreeding (crossforging?) would be nifty. Instead of naturish powers like poison or regeneration, you get a load of creatures with weapons instead of hands and armour grafts. Rarer powers could include a siege bonus, flame attacks, pillaging and various projectiles.
That would be awesome in a sick way.
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  #25  
Old May 20th, 2006, 06:41 AM
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Default Re: Any changes in crossbreeding?

Quote:
DominionsFAN said:
Quote:
Nerfix said:
Fliers, sneakers and maybe bit more amphibs would be nice too.

Maybe a couple more robust creatures too?

Yeah, I always wanted to see some huge horrific creature from crossbreeding. Give it a 5% chance to appear maybe? Also there should be 1 better unit then ettin as a "normal" crossbreeding unit, maybe with a 10-15% chance to appear with the highest luck scale?
Why not just add more powerful but rare creatures, and make all the rare creatures a little more common? It'd be boring to get one unit, even a good one, too often.

I'd like to see more Blood/Earth spells, and Sandman's idea sounds interesting. It could probably be made as a mod that replaces all Crossbred monsters with half-machines, even in DomII, but a new spell would be nice.
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  #26  
Old May 21st, 2006, 10:34 AM

Tharivol_Street_Prince Tharivol_Street_Prince is offline
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Default Re: Any changes in crossbreeding?

Quote:
Endoperez said:
Quote:
Saber Cherry said:
Foul Spawn should get an extra tentacle for each luck scale.
*Insert joke about people who consider multi-tentacled monsters "lucky".*


I'd like to see few of them being commanders, myself. A small chance for any given crossbred creature being commander could give some interesting options. If Cave Drakes with Flying Carpets can be the bast of a thug-team...
A fine Japanese tradition, the octopus is a symbol of virility and fertility...

I'd love to see something like the Abominations from Warcraft III, maybe even a creature infected with poisonous spores that explodes when you kill it. Or you could make the majority of the crossbreeds have poisoned blood that inflicts a weak poison on their killers/people around them when they get injured/die.
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  #27  
Old October 9th, 2006, 05:35 PM

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Default Re: Any changes in crossbreeding?

Now that Kris is visiting the forum, I had to revive this thread.
I really think that this spell shoulg get some upgrade in a patch. [We should be able to create more types of monsters with Cross Breeding, also some rare and powerful monstrocities should be added.]
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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  #28  
Old October 9th, 2006, 05:39 PM

Valandil Valandil is offline
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Default Re: Any changes in crossbreeding?

Clearly your bone flutes are defective!
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  #29  
Old October 9th, 2006, 05:47 PM

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Default Re: Any changes in crossbreeding?

Quote:
Valandil said:
Clearly your bone flutes are defective!
Nah my bone flute is in 100% condition.
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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  #30  
Old October 9th, 2006, 05:59 PM

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Default Re: Any changes in crossbreeding?

I conjure you, by that which you profess,
Howe'er you come to know it, answer me:
Though you untie the winds and let them fight
Against the churches; though the yesty waves
Confound and swallow navigation up;
Though bladed corn be lodged and trees blown down;
Though castles topple on their warders' heads;
Though palaces and pyramids do slope
Their heads to their foundations; though the treasure
Of nature's germens tumble all together,
Even till destruction sicken; answer me
To what I ask you.

I invoke the lords Illwinter!
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