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  #1  
Old June 5th, 2006, 11:27 PM
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Hiro_Antagonist Hiro_Antagonist is offline
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Default LOL v1.20 patch

Hey guys,

I just wanted to let you all know that the v1.20 patch has been completed, and we will be releasing it soon!

Although it's not available quite yet, I've pasted in the patch notes below.

Enjoy!

-Hiro_Antagonist
---------------------

Changes in v1.20:
BUGFIX: Fixed several save issues where terrain types (portals, cities) would change types if you saved/loaded a campaign mission.
BUGFIX: (Hopefully) fixed a rare and (still) mysterious crash that would occassionally happen when loading a game instance.
BUGFIX: Fixed a bug where if you clicked on a unit as the target of an ability, then immediately tried to double-click on that unit to move it, the game would detect a double-click after your first click.
BUGFIX: Fixed an issue in Afflicted 1 where if you freed/converted an Archer, moved the Archer, and then used Undo, the unit would revert back to Evil's control.
BUGFIX: Maps in online games are now properly limited by player levels.
BUGFIX: Players could enter characters into the password field on the website that the game wouldn't allow them to enter. The password field will only accept valid characters now.
BUGFIX: Fixed a rare crashing bug related to lobby challenge events.
BUGFIX: Players can no longer open the chat or objective popups in the middle of a move by hitting 'Enter' (This was causing problems for some people.)
BUGFIX: Players' levels will now be correct in the game setup screen.
xBALANCE: Ogre Armor reduced to 2 (from 3)
BALANCE: Ogre HP reduced to 17 (from 18)
BALANCE: Ogre Cost increased to $5800 (from $5600)
BALANCE: Afflicted 2 (Standard and Legendary) made a bit easier.
NEW FEATURE: Players with the v1.20 demo may now play online. All demo players are considered level 1 for purposes of allowing races/maps, regardless of how many games they play.
NEW FEATURE: A beep now sounds, and the window icon now flashes in the task bar when the player is online and the other play chats, logs in, logs out, or does an important action, but only if the LOL window is backgrounded or minimized.
NEW FEATURE: Players in the lobby can now see which players are in a game.
NEW FEATURE: An options button has been added to the lobby, allowing players to toggle full-screen/music/sound/etc while in lobby.
NEW FEATURE: Players can now right-click on an empty square to make units more transparent, allowing them to see terrain more clearly.
NEW FEATURE: Missions completed with the v1.20 demo will now be marked as completed in the full version of Land of Legends.
NEW FEATURE: The beep/flash also happens when playing against the AI, when the AI ends its turn, and only if the window is backgrounded/minimized.
NEW FEATURE: Missions that are not available in the demo now have a clear message saying that, reducing confusion between those and playable missions the player hasn't unlocked yet.
CHANGE: The Save and Load buttons are now disabled for the demo when playing in Skirmish mode.
CHANGE: The Save feature is now disabled for the demo when playing in Campaign mode.
CHANGE: Various spelling and grammar errors were corrected.
CHANGE: Changed Exception Handler to prompt people to send errors to bugs-at-tinyhero.com (instead of scott-at-tinyhero.com.)
CHANGE: Updated the message shown when someone logs off of the game server to be less confusing.
CHANGE: Number pad is now supported, and always registers as a number keypress (whether or not numlock is on.)
CHANGE: The control box has been disable to give the windowed mode a cleaner look and to reduce problems caused by hitting the red X.
NEW SKIRMISH/INTERNET MAP: Bullseye (Inspired by a design by CombatWombat)
NEW SKIRMISH/INTERNET MAP: Holden's Pond
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  #2  
Old June 6th, 2006, 12:28 AM
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Default Re: LOL v1.20 patch

Good News!
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Old June 6th, 2006, 04:29 PM
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Default Re: LOL v1.20 patch

Good game!
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Old June 7th, 2006, 03:42 AM

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Default Re: LOL v1.20 patch

Demo users playing online - sweet.

Ogre balance? Why so? I don't think they were unbalanced for multiplayer.
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Old June 7th, 2006, 03:47 AM
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Default Re: LOL v1.20 patch

They were a bit over powered in addition to the other good orc units
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Old June 7th, 2006, 01:46 PM
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Default Re: LOL v1.20 patch

Quote:
Sammas said:
Demo users playing online - sweet.

Ogre balance? Why so? I don't think they were unbalanced for multiplayer.
Yeah, our beta testers (for the patch) were finding that the Ogres were consistantly winning battles. When I tried it out myself, I found the same thing, and when I did direct stat comparisons, the Ogre was overbalanced.

Which isn't too surprising, considering at one point I simply lowered the Ogre's price by $900 (from $6500 to $5600) without changing any other stats because he wasn't being used enough and his price was so high that nobody could buy him. So this change essentially fixes what I 'broke' then.

-Hiro_Antagonist
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Old June 7th, 2006, 02:03 PM
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Default Re: LOL v1.20 patch

Basically, Sammas' usual point is that THE over-strong unit is the Legendmaker. Which I'm not sure I agree with - only, Sammas has so much experience playing Gnomes (and not only using Legendmakers) that he's pretty hard to beat with many races, and basically unbeatable with some.

The Ogre was a scary thing, but the -1 Armor will severely weaken it. I'm looking forward to playing the patch, though (hey, who am I kidding? I'm starved for online play; if the demo becomes playable online, I might get a few more games a week at least)
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Old June 7th, 2006, 03:35 PM
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Default Re: LOL v1.20 patch

Well, the thing with Legendmakers is that they're pretty versatile, and yes, they are generally very strong against 1st-tier units.

From my experience, if Legendmakers seem unbalanced, it's because they're either being used very well, or not being countered properly. (But then again, that's the case with most units. =)

Their main benefits:
-Good Range
-Infinite Retaliation (deadly when combined with good range.)
-Eager

These abilities are certainly good, and they're intended to make up for the Legendmaker's otherwise low stats for its cost.

Low-end units generally have a hard time against them, but there are two very effective trumps against Legendmakers:
-Units with high skill
-Units that prevent retalation (through Paralyze, Peaceful, or effects like Bomb or Martial Arts)

Archers and Snipers can also get free shots against Legendmakers if they attack at range 4 or 5.

So every race (except gnomes themselves) do have effective trumps against Legendmakers. The Arcatta probably have the hardest time, but fully-healed Archmages can bring them down fast, and the Apprentice's Waterlogged ability is especially useful on Legendmakers.

Cheers,
-Hiro_Antagonist
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Old June 8th, 2006, 03:05 AM

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Default Re: LOL v1.20 patch

Well, my issue is mainly with races - Gnomes are really strong because of 3 good units - gardeners, legendmakers, and wolf riders.

Orcs have Raiders and Mystics, but I've never considered the Ogre to be overpowered. I mean, you can knock out Legendmakers with paralyse/peaceful etc, but you can do the same to Ogres, and you're only negating $3600 compared to $5600, AND Legendmakers can still just go and buff friendlies..

Unless Phil disagrees, I think the Ogre nerf is really undeserved, but I guess we'll find out. I certainly think that Orcs will need to win through Raider/Mystics + other race units.
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Old June 8th, 2006, 06:40 AM
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Default Re: LOL v1.20 patch

Sammas,

I would be happy to play you a game, my Orcs against your Gnomes with the old settings.

Maybe then you might have seen why the Orcs were not so easy to defeat.

Actually the Orc strategy was based on the combunation of "some Raiders and the 3 Ogres"!

cheers,
Pyros
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