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August 10th, 2006, 06:36 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
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Strange battle ... why this?
I'm mp gaming with vanilla seiv.
I'm at war wit another player. He jumps out from the warp point in my system with 6 destroyers each one with 3 cmissileII and some shields. In this sector I have 20 small satellites, 5 with ducV and 15 with cmissile II positioned near the jump out hole. Neither of us has point defense. Battle results: perfect, I have wiped out all the destroyers without a single loss. Then I watch the replay: the enemy destroyers don't fire a single missile and stay around my missiles and duc range waiting to be slowly annihilated. Why?
I',m almost sure my friend tactics is the default tactic, we don't are enough skilled and experienced to design custom tactics.
I'm asking myself the reason, I fear to see this behavior with my ships ...
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August 10th, 2006, 06:41 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: Strange battle ... why this?
Missiles can not target satellites. So that's why they wouldn't fire. It's possible the AI froze since it couldn't fire.
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August 10th, 2006, 08:10 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
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Re: Strange battle ... why this?
The answer was so simple,
neither my poor friend nor I knew this ...
Thank you!
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August 10th, 2006, 10:24 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: Strange battle ... why this?
If you look at the descriptions for weapons you will see an entry saying what it can shoot at.
For PD (point defence) it will say seekers. Units really, so missiles, fighters. Satellites as well.
For missiles it will say ships\planets. Satellites are units so you can't attack them.
energy weapons will say any but seekers. As a result it fires at anything but missiles. This is a bit confusing as I know they can shoot at fighters, though not with the bonus dedicated PD gets.
Edit: I really should have said direct fire weapons, not just energy weapons. This means depleted uranium
Torpedoes, though direct fire, are ships\planets like missiles.
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August 10th, 2006, 10:28 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Strange battle ... why this?
Quote:
energy weapons will say any but seekers. As a result it fires at anything but missiles. This is a bit confusing as I know they can shoot at fighters, though not with the bonus dedicated PD gets.
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What's confusing about that? Fighters aren't seekers, and seekers aren't fighters. Therefore "anything but seekers" includes fighters.
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August 10th, 2006, 10:31 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: Strange battle ... why this?
It's getting late and I got confused
edit: no wait this is why. It classes fighters as seekers when PD shoots at fighters even though it says only seekers.
If I'm still confused. Well as I said It's late. I'm going now.
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August 10th, 2006, 10:57 AM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Strange battle ... why this?
Quote:
Randallw said:edit: no wait this is why. It classes fighters as seekers when PD shoots at fighters even though it says only seekers.
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No, stock PD targets "Ftr\Sat\Seekers\Drone", and can therefore shoot at fighters (Ftr), satellites (Sat), missiles (Seekers), and drones.
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August 10th, 2006, 11:25 AM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: Strange battle ... why this?
I think the reason why it stayed around and waited to get killed is because of the default strategies. It couldn't complete it's primary strategy, so it went to the secondary strategy which was probally point blank. Not sure, but having the secondary strategy be "don't get hurt" might work well with missile ships.
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August 10th, 2006, 01:10 PM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
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Re: Strange battle ... why this?
Yes. Probably this is the reason, the secondary default is point blank.
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