|
|
|
|
|
August 22nd, 2006, 01:18 AM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Questions?
Quote:
Imperator Fyron said:
No weapon arcs.
|
the sample data files posted on MMs web site seem to suggest that there are weapon arcs.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
August 22nd, 2006, 01:28 AM
|
|
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: SEV Questions?
I agree with Puke, this stuff looks like firing arcs:
Code:
Firing Point Arcs
315 0 45
\|/
270 -+- 90
/|\
225 180 135
Code:
Firing Point 1 X := 112.319191
Firing Point 1 Y := 413.506592
Firing Point 1 Z := 27.873138
Firing Point 1 Arc Start := 315
Firing Point 1 Arc End := 45
|
August 22nd, 2006, 07:28 AM
|
|
Sergeant
|
|
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
|
|
Re: SEV Questions?
In another thread it was mentioned that Fire Arcs only affect graphics, not actual gameplay, which seems really odd to me. Why put all the effort in to only half-implement a feature? Maybe we'll see it incorporated into SE5: Gold, if not sooner.
__________________
Hail Caesar!
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
|
August 22nd, 2006, 07:28 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SEV Questions?
For animations yes, but there are not firing arcs as there was in Star Fury.
|
August 22nd, 2006, 07:41 AM
|
|
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Questions?
Trust us, there are no firing arcs in SE5.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|
August 22nd, 2006, 07:42 AM
|
|
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Questions?
That's a fair statement.
Quote:
Q said:
My concern is the ship design: if it works like in starfury, which is what the screenshots indicate, then it could be very time consuming to create the many designs you need in a typical space empires game. And I am not convinced that the directional damage is worth this effort, especially if you cannot control the exact ship movements in strategic combat.
|
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|
August 22nd, 2006, 09:44 AM
|
|
First Lieutenant
|
|
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
|
|
Re: SEV Questions?
Instead of making 20kt fighters, why not make a 'fighter mount' to put whatever you need on a fighter. I've played with fighter mounts and found that they increase the usefulness of a fighter, but still present you with the fact that they are supplemental firpower and not a fully functional ship. This way you can limit what weapons and system you can put on them by mount specifications.
|
August 22nd, 2006, 10:54 AM
|
Corporal
|
|
Join Date: Apr 2006
Posts: 120
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Questions?
I would LOVE to find out that an all fighter strategy is valid in SEV, instead of the limited usefulness in SEIV. You could use them in 4, but only in the very early game, then point defense V chewed threw them like "a hot knife through butta'"
|
August 22nd, 2006, 12:22 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Questions?
sooo... looking at the fireing arc thing, the six firing points dont correspond with any of the slots on the other data file.
and if they are just cosmetic, i would have to assume that they are points on the parimater of the ship used for drawing beam effects and such, and that any weapon can fire out of any point, depending on which can see the enemy that needs to be seen.
it also suggests that if a modder forgets to cover an area with an arc, or double covers an area, there may be some problems.
i wonder if you place multiple fireing points covering a single arc, that if you could get a single weapon looking like multiple weapons. that would have some interesting graphical possibilities.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
August 22nd, 2006, 12:57 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Questions?
If you look at the example file, it does have multiple firing arcs that cover the front and a couple other sides, so double coverage isn't a problem.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|