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August 22nd, 2006, 01:20 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: SEV Questions?
Now that the sample data files has settled my modding concerns..
Im hoping that some AI abuses are plugged. Such as.. do not sell me your homeworld. I can take out the first 4 races I meet by offering every resource, every tech, every starmap, etc in exchange for "just one world" and they give it to me. They never have the ability to recover from that.
Also Im hoping to see plugged that I could offer 100,000 of each resource 5 times in the same turn (no matter how much I acutaly had). As far as I can tell it never ticked anyone off that I didnt have it (altho I havent verified if the game didnt possibly give it to them anyway even though I didnt have it)
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 22nd, 2006, 04:31 PM
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Lieutenant General
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Re: SEV Questions?
Quote:
Phoenix-D said:
If you look at the example file, it does have multiple firing arcs that cover the front and a couple other sides, so double coverage isn't a problem.
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hmm. maybe my assessment was incorrect, then.
as to GPs comment, all games have some degree of exploitable feature. it reminds me of morrowind, and how lots of people complained how easy the game was if you exploited it. otherpeople thought it was fun and challenging. the difference? the people who had fun chose not to exploit the game.
you cant please everybody. some people cant resist an exploit. try to please them, and you invariably end up compramising some other feature or taking away from some other aspect of the game.
but thats a religious debate that will probably never be settled.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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August 22nd, 2006, 04:36 PM
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Shrapnel Fanatic
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Re: SEV Questions?
You can plug that in SE4 AI already... just modify their politics settings to increase the ante for trades; a lot of custom AIs (esp. TDM ones) do this already.
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August 22nd, 2006, 06:07 PM
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Second Lieutenant
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Re: SEV Questions?
On firing arcs: One of the big sales pitches for the RTS game Supreme Commander is the way weapons work. Some units may have powerful shots, but are slow to turn, and so a fast moving unit will make a dangerous foe. Not because of a random dice roll modifier, but because the turret doesn't turn fast enough to keep the rabbit in it's crosshairs.
I hope that firing arcs have the same sort of effect in overall vessel performance, design, and use in combat. It does present a new componant size consideration: Ships will need comparatively more weapons, and AI will also have to consider turning ships to bring weapons to bear.
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August 22nd, 2006, 06:44 PM
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General
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Re: SEV Questions?
The simple fact that fighters don't exist in 'stacks' but as discreet objects makes things very different. Each fighter has to be individually targetted and hit. Damage doesn't 'bleed' through to the next fighter. So overkill is wasted instead of carried over to the next. Beyond that it's simply a matter of balancing the armor and shield strength vs. the PD weapons.
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August 22nd, 2006, 08:06 PM
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National Security Advisor
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Re: SEV Questions?
Speaking of hit, I hope the collision problems from Starfury have been resolved..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 22nd, 2006, 08:11 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: SEV Questions?
Actually I play with TDM and half a dozen other mods already. It doesnt seem to help if Ive just met them (no points against me) and I offer them everything I have (which doesnt matter since they effectively drop out of the game at that point).
Besides, I dont want them to refuse to trade. I just wish they would refuse to trade their homeworld. Its almost impossible to get colonizing technology, but easy to get their homeworld.
Gandalf Parker
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 22nd, 2006, 08:37 PM
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Shrapnel Fanatic
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Re: SEV Questions?
Ok so it wasn't TDM per se, but some other high powered custom AIs in shipsets. Some of them do have it at up to 500% for enemies though, so you have to trade a lot more than otherwise.
Don't ask for their HW then, and there is no issue...
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August 22nd, 2006, 08:57 PM
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Lieutenant General
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Re: SEV Questions?
Quote:
Phoenix-D said:
Speaking of hit, I hope the collision problems from Starfury have been resolved..
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I think Kwok mentioned (in regards to his exclusive screenshots) that ships will move in 3d in combat to avoid collisions.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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August 22nd, 2006, 10:56 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: SEV Questions?
Quote:
Imperator Fyron said:
Don't ask for their HW then, and there is no issue...
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Heehee. Good answer. The perfect response to my hope that its fixed in SEV.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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