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September 5th, 2006, 08:47 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Data Format
Do not crop or resize anything - you're throwing away 'precious' details.
There is no other variable. Unit size is directly 'controlled' by fraction of height it has in the bitmap. AFAIK the new icons use 128x128, while the old ones from DomPPP use only 64x64 and therefore apear more 'blurry'.
monster modding:
#spr1 “<imgfile>”
The file name of the normal image for the monster. The
size of the image should be 8, 16, 32, 64 or 128 pixels
wide/high. A human being should be about 32 pixels
high and there should be 2 pixels of free space between
his feet and the bottom of the image.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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September 5th, 2006, 09:04 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
Posts: 402
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Re: Data Format
Actually if the orginal image was 64x64 and it gets blown up in Dom2, captured, then resized back to 64x64 you didn't lose much detail (yes some during the scaling process).
If I remember, it was really difficult trying to get a clean shot (like I had to move the screen off the map and use a custom GUI mod) and sometime the creature would exceed the border.
I take you point though and if I make the images again I'll explore the best way to keep as much of the detail as possible.
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September 5th, 2006, 09:06 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Re: Data Format
We gonna have some wonderful unit gfx soon. 128x128, 16bit color..I think Im gonna start to work on my units on this weekend
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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September 6th, 2006, 02:54 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Data Format
Quote:
Maltrease said:
Actually if the orginal image was 64x64 and it gets blown up in Dom2, captured, then resized back to 64x64 you didn't lose much detail (yes some during the scaling process).
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DomPPP, not Dom2 used 64x64.
Graphics which where new in Dom2 used 128x128 AFAIK.
And filtering can cost you quite a bit of detail, depending on what algorithm you use...
Btw. the "Great Mother" seems to be 64x64 pixels to me, even in Dom3 - not all graphics got replaced. Check the "Lady of Love" from Dom3 in comparison:
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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September 6th, 2006, 07:20 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Re: Data Format
Quote:
Arralen said:
Graphics which where new in Dom2 used 128x128 AFAIK.
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Yes, I think Kris has posted something regarding this, way back in time. [Doms 2. unit size can be 128x128]
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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September 19th, 2006, 11:42 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Data Format
Seems to me that You will have to ask Kristoffer for the images or premission to extract them.
I'm pretty certain that it is illegal to extract the graphix and use it in your own creation without premission.
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