.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old September 5th, 2006, 08:47 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Data Format

Do not crop or resize anything - you're throwing away 'precious' details.

There is no other variable. Unit size is directly 'controlled' by fraction of height it has in the bitmap. AFAIK the new icons use 128x128, while the old ones from DomPPP use only 64x64 and therefore apear more 'blurry'.

monster modding:
#spr1 “<imgfile>”
The file name of the normal image for the monster. The
size of the image should be 8, 16, 32, 64 or 128 pixels
wide/high. A human being should be about 32 pixels
high and there should be 2 pixels of free space between
his feet and the bottom of the image.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #12  
Old September 5th, 2006, 09:04 PM
Maltrease's Avatar

Maltrease Maltrease is offline
Second Lieutenant
 
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
Maltrease is on a distinguished road
Default Re: Data Format

Actually if the orginal image was 64x64 and it gets blown up in Dom2, captured, then resized back to 64x64 you didn't lose much detail (yes some during the scaling process).

If I remember, it was really difficult trying to get a clean shot (like I had to move the screen off the map and use a custom GUI mod) and sometime the creature would exceed the border.

I take you point though and if I make the images again I'll explore the best way to keep as much of the detail as possible.
Reply With Quote
  #13  
Old September 5th, 2006, 09:06 PM

DominionsFan DominionsFan is offline
Major
 
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
DominionsFan is on a distinguished road
Default Re: Data Format

We gonna have some wonderful unit gfx soon. 128x128, 16bit color..I think Im gonna start to work on my units on this weekend
__________________
Dominions 3. Wallpapers & Logos
-------

"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
Reply With Quote
  #14  
Old September 6th, 2006, 02:54 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Data Format

Quote:
Maltrease said:
Actually if the orginal image was 64x64 and it gets blown up in Dom2, captured, then resized back to 64x64 you didn't lose much detail (yes some during the scaling process).
DomPPP, not Dom2 used 64x64.
Graphics which where new in Dom2 used 128x128 AFAIK.

And filtering can cost you quite a bit of detail, depending on what algorithm you use...

Btw. the "Great Mother" seems to be 64x64 pixels to me, even in Dom3 - not all graphics got replaced. Check the "Lady of Love" from Dom3 in comparison:
Attached Images
File Type: png 442961-LadyOfLove.png (13.2 KB, 251 views)
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #15  
Old September 6th, 2006, 07:20 AM

DominionsFan DominionsFan is offline
Major
 
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
DominionsFan is on a distinguished road
Default Re: Data Format

Quote:
Arralen said:
Graphics which where new in Dom2 used 128x128 AFAIK.

Yes, I think Kris has posted something regarding this, way back in time. [Doms 2. unit size can be 128x128]
__________________
Dominions 3. Wallpapers & Logos
-------

"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
Reply With Quote
  #16  
Old September 19th, 2006, 11:42 AM

Folket Folket is offline
Major
 
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
Folket is on a distinguished road
Default Re: Data Format

Seems to me that You will have to ask Kristoffer for the images or premission to extract them.

I'm pretty certain that it is illegal to extract the graphix and use it in your own creation without premission.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.