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September 27th, 2006, 12:43 AM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
just fixed a bug that was really screwing up wrapping map borders, getting close to having that seed file done in the process.
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September 29th, 2006, 09:59 AM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
i'm looking for a few testers to put the mapgen through it's paces before i give it to the public at large, if you are interested let me know
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September 29th, 2006, 12:15 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: new map generator
*Raises Hand*
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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September 29th, 2006, 01:04 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: new map generator
Maybe you could create a global map style?
Basically it wraps normally on the sides, and at top the provinces can all reach each other, and at the bottom they all reach each other.
Even better is to work the math so that the top and bottom have few provinces, and the middle has many. Such as, the two arctics have 3 wide provinces, temperate zone has 20 across, and tropical zone has 50 across
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 29th, 2006, 01:17 PM
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Sergeant
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Join Date: May 2004
Posts: 338
Thanks: 0
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Re: new map generator
I was thinking about it, but it'll take a good deal of work, so it's something that won't be in the first release. i might take it one step further and make it look like the globe has been mapped onto a flat surface.
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September 29th, 2006, 09:54 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
any who wants to test this, hit me up with an email.
paradoxharbinger@hotmail.com
when it's ready, i'll send it along with a readme for the various controls that are currently available and we'll go from there.
primarily i want to make sure that the seed file works, but i'm also looking at constant tweaks that may improve the visual appeal of the maps
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October 1st, 2006, 09:24 PM
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Sergeant
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Join Date: May 2004
Posts: 338
Thanks: 0
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Re: new map generator
things are moving a bit slower than i thought they would, it may be a few more days before i can make a release, depending on how much time i can devote after work.
here is an initial map with some sprites, the colors are still bad and there is still a good deal of work to do, so please be gentle
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October 1st, 2006, 11:33 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: new map generator
The generator is looking good paradox. Keep up the good work.
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October 2nd, 2006, 04:44 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: new map generator
Not bad at all. One thing that might work is adding more tree sprites, and mixing them as forests. Dom3's map generator does this, and I like the effect.
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October 2nd, 2006, 10:09 AM
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Sergeant
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Join Date: May 2004
Posts: 338
Thanks: 0
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Re: new map generator
i can do that. the sprites i am using now are from the original maps, so i only have 2 trees available and the other types are rather limited as well. if anyone has a more robust sprite set, i'd be happy to use that instead
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