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  #31  
Old October 3rd, 2006, 07:29 PM

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Default Re: SEV: Are there missing ship types?

Quote:
Q said:
Quote:
Kana said:
But what about upgrading? I mean do you really believe you can take a 100 ton anything, and upgrade it to a 125 ton anything? I know reality in a space game and all...I guess one could look at it in terms of miniaturization, better materials, and such.
International space station as example in reality.
Possibly more to the point, the Italian Conte di Cavour class battleships. They were built during WWI, and radically rebuilt during the late 1930's. Displacement increased roughly 25%. Only the hull and the side armor plates were reused. The hull itself was altered with the installation of a new bow, which increased the overall length by 10.30 meters. Inside the hull, a new system of defense against torpedo attacks was installed that required the complete removal of all internal structures.
The original engineering plant was replaced, reducing the number of propellers from 4 to 2. The primary and secondary armaments were completely replaced.

Historically this was pretty extreme - most navies just built new ships. However, it shows what can be done.
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  #32  
Old October 5th, 2006, 05:52 AM
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Default Re: SEV: Are there missing ship types?

That would IMO be more of a retrofit than a ship-size upgrade. As it is, in SEIV (haven't had the chance to try the SEV demo yet, and don't know if I will anytime soon), you can refit a ship to any other design of the same size, provided the new design adds no colony modules or spaceyards. Retrofitting a Battlecruiser-size ship from a cargo transport to a heavy-hitting warship is also rather extreme.
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  #33  
Old October 5th, 2006, 07:13 AM
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Default Re: SEV: Are there missing ship types?

Eh?

You still have to do the retrofit in order to gain the benefits of the technology upgrade to ship size.

It isn't automagic upgrades, at least in stock.
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  #34  
Old October 5th, 2006, 12:53 PM

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Default Re: SEV: Are there missing ship types?

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Strategia_In_Ultima said:
That would IMO be more of a retrofit than a ship-size upgrade. As it is, in SEIV (haven't had the chance to try the SEV demo yet, and don't know if I will anytime soon), you can refit a ship to any other design of the same size, provided the new design adds no colony modules or spaceyards. Retrofitting a Battlecruiser-size ship from a cargo transport to a heavy-hitting warship is also rather extreme.
To add to Suicide Junkie's comment, retrofit is the mechanism by which one takes advantage of a hull size increase in SEV. If you do an "upgrade" on an existing design, and new levels of hull technology have increased the size of that hull type since the original was designed, you now have extra space to fill up with more systems. You can then retrofit the existing ships of the first class to the second class. In SEV terms, that's basically what the Italians did with the Conte di Cavour's - upgraded the design to a larger hull, upgraded or replaced the engines & weapons, then retrofitted their existing ships to the new design.
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  #35  
Old October 5th, 2006, 01:13 PM
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Default Re: SEV: Are there missing ship types?

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Santiago said:
No big deal- just wondering if anyone else seen it messed up?
Yeah, it's messed up exactly the same way for me, so I also did one of those "what the heck?" things and had a good laugh at it.
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  #36  
Old October 5th, 2006, 01:20 PM
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Default Re: Extreme Makeovers

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Strategia_In_Ultima said:
That would IMO be more of a retrofit than a ship-size upgrade. As it is, in SEIV (haven't had the chance to try the SEV demo yet, and don't know if I will anytime soon), you can refit a ship to any other design of the same size, provided the new design adds no colony modules or spaceyards. Retrofitting a Battlecruiser-size ship from a cargo transport to a heavy-hitting warship is also rather extreme.
See my subject title. I wonder if that's a popular show with the Xiati.
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  #37  
Old October 5th, 2006, 02:50 PM
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Default Re: SEV: Are there missing ship types?

Kana said:
Also true, but would you do the same thing with a speedboat, race car, or fighter jet? Would it still be aerodynamicly sound, safe, etc?


You can't retrofit units, so those examples aren't really relevant. Spaceships are not aerodynamic; all you would need to do is weld on a new section.
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  #38  
Old October 5th, 2006, 04:34 PM

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Default Re: SEV: Are there missing ship types?

They aren't aerodynamic, but depending on your propulsion system you might have to make sure the center of mass doesn't change.
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  #39  
Old October 5th, 2006, 04:49 PM
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Default Re: SEV: Are there missing ship types?

Not a big deal, just distribute where you expand the hull properly.
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  #40  
Old October 5th, 2006, 08:05 PM
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Default Re: SEV: Are there missing ship types?

Yeah but a spaceship, isnt some big lump of metal...I'm sure there are many things that make it 'space worthy'. Strapping hunks of other metal on to the hull, doesnt seem like a proper way to travel the stars, or to go into combat.
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