|
|
|
 |
|

October 10th, 2006, 05:54 PM
|
Corporal
|
|
Join Date: Oct 2006
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Inkpot Ended! (About disease)
So, I started up a Jomon game to mess around with...and one of my first provinces taken had an Inkpot end in it, which dieased my Pretender on the same turn he invaded it!
Which brings up the fact...does anything cure disease in Dominions, or does this doom my poor Celestial General to a wasting death?
|

October 10th, 2006, 09:03 PM
|
Sergeant
|
|
Join Date: Aug 2005
Posts: 299
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Inkpot Ended! (About disease)
Celestial General you say? Then you're not playing the demo. That is good. Disease is incurable in the demo, but you have a few options in the full version. If you have construction 8 there is a nature astral item, the chalice, that cures aflictions. You can cast the (enchantment?) 5 spell Gift of Health, which cures all aflictions in your dominion, over time. I have yet to get my copy of the full version, so I don't know what a celestial general is, but if it is human size health, it will probably die before you can get one of the curing methods. Oh, there are a couple of units that have an order 'Heal Troops' that is a percentage chance to cure each affliction in the province (aflictions are all checked seperatly) Units that have that order include: Arcoscephalian Priestesses, One of the T'ien Chi Heroes and the Fairy Queen, a high level nature conjuration.
__________________
Qui tacet consentit
|

October 10th, 2006, 09:07 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Inkpot Ended! (About disease)
In short, you better start new game. As Jomon you really don't any way to counter disease after turn 2 as you either need some higher level spell and good nature magic or you need some healer which Jomon doesn't have. Another 'way' is for your pretender to get killed and when he returns some or all his afflictions can be cured. However, you lose magic levels for your pretender that way and there is no guarantee it will cure disease so I really don't recommend it.
|

October 11th, 2006, 02:56 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Inkpot Ended! (About disease)
Regeneration should also give him more hitpoints. I'm not sure whether it works only in battles, or also outside of them.
|

October 11th, 2006, 03:04 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Inkpot Ended! (About disease)
Regeneration halts HP loss out of battle but you still get afflictions from disease. Also, you need nature magic to get it.
|

October 11th, 2006, 03:07 AM
|
Corporal
|
|
Join Date: Jan 2004
Location: Kennesaw, GA
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Inkpot Ended! (About disease)
I'd just deal with it and I definitely wouldn't just start over. As has been said he'll lose that affliction when revived. (Interestingly, according to a recent game I played pretenders that lose both eyes recover one of them when revived.) Sometimes the games in which unlucky things happen early can turn out to be very interesting games. An early handicap like this would probably doom you in a competitive MP game from what I've heard but you can always try to make a comeback against the AI. 
|

October 11th, 2006, 01:11 PM
|
 |
Corporal
|
|
Join Date: May 2004
Location: Ohio
Posts: 133
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Inkpot Ended! (About disease)
Diseases are always removed when a pretender is revived. The many afflictions he'll pick up as a result of the disease may or may not be removed. If you don't think you can cure the disease before he dies of it, it might be best to kill him as soon as possible so that he does not end up with ~5 other afflictions after being revived.
|

October 13th, 2006, 11:38 PM
|
Corporal
|
|
Join Date: Oct 2006
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Inkpot Ended! (About disease)
I ended up kamikazing him as part of a 'Kill undead horde!' move, and then called him back with the 53 priests also used to kill the undead horde.
He had 3 afflictions, but they didn't stop high level spells or huge leadership ratings from working, so I rolled over the rest of the map.
Thanks, everyone!
|

October 14th, 2006, 04:55 AM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
|
|
Re: Inkpot Ended! (About disease)
I think you should learn to deal with such nasty surprises. There's no 'load game' in multiplayer. Of course, it would greatly reduce your chance of survival, but sometimes that's where the fun comes from. You could still bluff your way, look harmless, do 'bambi eyes', forge aliances, bribe others with magic items they can't forge, etc.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
|

November 29th, 2006, 12:00 AM
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
|
|
Re: Inkpot Ended! (About disease)
Quote:
Daynarr said:
Regeneration halts HP loss out of battle but you still get afflictions from disease. Also, you need nature magic to get it.
|
Wait, does this mean you won't keep losing HP even if you have the Never Ending Disease that takes 1 point of hit points off every month?!
Shoot. Then I shouldn't keep suiciding my prophets afflicted with that disease! 
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|