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				October 20th, 2006, 06:09 AM
			
			
			
		  
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				Major General 
				
				
				
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				Monster Filing Cabinet (bestiary \"scenario\")
	
			 
             
			
		
		
		
		This is NOT a scenario for playing; it's just for exploring the range of monsters and getting their numbers. 
I procrastinated sleep a bit, wrote a couple of scripts, played around with some parameters, and came up with a combination map + mod for exploring all the monsters (numbers 1-1712 appear to be valid).
 
The map file is a 36-province map.  It's divided into two zones of 18 provinces, one for Arcosephale and one for Ermor, since there have to be at least two players and I was feeling too lazy to do a version that's a disconnected map to avoid dominion-kill effects.
 
Each player's provinces are named 1-100, 101-200, ..., to 1700-1800.  Monster #x is a commander in the appropriate province and has the number as the name...
 
...with certain exceptions.  Namely, certain monsters automatically unsummon themselves.  Hence, the provinces "1-100" each contain a new magic site, #900.  This is intended to let you see these self-unsummoning monsters via the recruiting screen.  However, only the first 5 #homecom commands take effect; the others are ignored.  So if there's a commander you want to see, cut-and-paste the existing numbers (all the self-unsummoners I found are listed, sorted by type, with names) ahead of all the rest, restart Dominions (the mod is re-read at that time), and reload the saved game.  Or, if you don't want to use the mod, just comment out the '#knownfeature' lines (both of them) in the scenario file.
 
Might be helpful if you want to see what you're missing out on by not summoning Doom Horrors.     
		
	
		
		
			
		
		
		
		
		
		
		
			
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				October 20th, 2006, 06:12 AM
			
			
			
		  
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				Re: Monster Filing Cabinet (bestiary \"scenario\")
			 
             
			
		
		
		
		404 Error when trying to load it. =( 
		
	
		
		
		
		
		
		
			
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				October 20th, 2006, 06:13 AM
			
			
			
		  
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				Re: Monster Filing Cabinet (bestiary \"scenario\")
			 
             
			
		
		
		
		Glitch the first time.  Might work now. 
		
	
		
		
		
		
		
		
			
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				October 20th, 2006, 06:15 AM
			
			
			
		  
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				Re: Monster Filing Cabinet (bestiary \"scenario\")
			 
             
			
		
		
		
		It does.    
		
	
		
		
		
		
		
		
			
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				October 20th, 2006, 06:18 AM
			
			
			
		  
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				Re: Monster Filing Cabinet (bestiary \"scenario\")
			 
             
			
		
		
		
		Oh, good.   
 
Just put the .dm in the mods directory, the .map and .rgb file in the maps directory, enable the mod (uses site #900 -- just for letting you recruit up to 5 self-unsummoning monsters as commanders) or disable the #knownfeatures... 
 
By the way, you really don't want to run into Kurgi, Slave to Unreason. 
		
	
		
		
		
		
		
		
			
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				October 20th, 2006, 06:21 AM
			
			
			
		  
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				Re: Monster Filing Cabinet (bestiary \"scenario\")
			 
             
			
		
		
		
		LOL, I wub the Golden Naga description. :3 
		
	
		
		
		
		
		
		
			
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				October 20th, 2006, 06:50 AM
			
			
			
		  
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				Re: Monster Filing Cabinet (bestiary \"scenario\")
			 
             
			
		
		
		
		And those new Doom Horrors are...well...uhhh...AHHHHHHH! 
		
	
		
		
		
		
		
		
			
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				October 20th, 2006, 09:45 AM
			
			
			
		  
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				Re: Monster Filing Cabinet (bestiary \"scenario\")
			 
             
			
		
		
		
		I should redo the All-Units game. Its pretty easy to do with linux. Just createa really tiny map, and run thru a numbering sequence adding each unit as a commander to Arcos. Usually naming the commander with the number also 
		
	
		
		
		
		
		
		
			
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				-- DISCLAIMER:  
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
			 
		
		
		
		
		
		
	
		
		
	
	
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				October 20th, 2006, 09:48 AM
			
			
			
		  
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				Re: Monster Filing Cabinet (bestiary \"scenario\")
			 
             
			
		
		
		
		I'd apreciate that. it would be less confusing than the bestiary scen 
		
	
		
		
		
		
		
		
			
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				October 20th, 2006, 10:20 AM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Monster Filing Cabinet (bestiary \"scenario\")
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Gandalf Parker said: 
I should redo the All-Units game. Its pretty easy to do with linux. Just createa really tiny map, and run thru a numbering sequence adding each unit as a commander to Arcos. Usually naming the commander with the number also  
			
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 Re-do? What's wrong with the version I've been using?  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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